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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Recent content by Stephen Townsend

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    Mac vs PC

    This debate has been going for a long time, I know too well, and often results in firey discussions but I believe RED forums have a more mature and informed community so I'm interested to hear what experienced experts really think these days? A typical PC user will swear by PC and often...
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    Rendering out preview clips from AE tips

    PLEASE MOVE TO ADOBE WORKFLOW FORUM - APOLOGIES! Some of you might have noticed my previous threads/comments about struggling with rendering in After Effects so I thought I'd share a useful tip I came across myself. This may seem pretty obvious to some but it's amazing how you can overlook the...
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    Proxies in After Effects

    Since I've been struggling with working natively with RED footage in After Effects and I'm not ready to upgrade anything it seemed logical to edit with proxies and render out proof versions with them as well but then output the final versions without the proxies and therefore the highquality RED...
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    Transcode to Apple Pro Res

    What would be the best way to batch transcode an entire RED shoot in to Apple Pro Res 422 HQ before taking the clips in to Premiere/AE for editing and FX?
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    Disk Storage recommendation

    I'm currently running a Mac Pro with just the one HD and I'm editing some RED footage from a USB drive which is unsurprisingly running quite slow - particularly at rendering. I understand I should really have a minimum setup of 3 disks: 1 for RAW footage, 1 for working on (i.e. running...
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    Prem to AE to export

    Hi Chaps, I've recently started working with an Adobe Workflow for RED as it seems to best suit what I do and my past experience with Adobe products. I've been working on a piece that was roughly edited in Premiere but required specific transitions between each shot which I've been working up...
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