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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Recent content by Colin Rider

  1. C

    QT wrappers knock it down to 8 bpc, right?

    I've read here that there's no difference between R3Ds and their wrapped QT files but I've also heard that the QT wrappers can access only 8 bits per channel (bpc). This might be outdated info, though. I'm color grading and I want to work with the full color depth for but it looks like I can...
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