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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

No cuda/mercury for AE cs5!!

Simon Hayhurst, had stated in one of his posts in this forum several months ago that After Effect will not support Cuda, only Premiere, because Premiere and After effects have different engines. That may mean that it might not be supported even in CS6.
However from what Adobe announced, after effects is making huge steps regarding speed issue.
1- 64 bit
2- support for I7 (read all cores)
3- enhanced multiprocessor render
4- multicore rendering open faster
Things have finally began to move..
 
Damn. I thought the CUDA stuff was gonna be for AE too!??!?!?
 
Mercury won't work well in After Effects where you can have 100 layers fighting for resources. It needs a different render engine because of that.
 
This is a surprise and disappointment for sure. I have CS4 but rarely use Premier. After Effects is the main app in there for me.

I'll get CS5 at some point but I have less motivation to rush into the CS5 upgrade.
 
This is a surprise and disappointment for sure. I have CS4 but rarely use Premier. After Effects is the main app in there for me.

I'll get CS5 at some point but I have less motivation to rush into the CS5 upgrade.

You will be the only one, who wont rush for it, out here in LA even nuke nd fusion users are ranting about the 64bit engine in AE
 
Simon Hayhurst, had stated in one of his posts in this forum several months ago that After Effect will not support Cuda, only Premiere, because Premiere and After effects have different engines. That may mean that it might not be supported even in CS6.
However from what Adobe announced, after effects is making huge steps regarding speed issue.
1- 64 bit
2- support for I7 (read all cores)
3- enhanced multiprocessor render
4- multicore rendering open faster
Things have finally began to move..

Yea, but try to work on the CC feature film in AE and you will be clear why you need hardware acceleration. Now we are in the mercy of Red (Red Rocket) Development team, and wait to make a proper plugin for AE!
 
Yea, but try to work on the CC feature film in AE and you will be clear why you need hardware acceleration. Now we are in the mercy of Red (RED Rocket™™™™) Development team, and wait to make a proper plugin for AE!

True.. But that's what DaVinci is for. Isn't it? :wink5::wink5::wink5:
 
Please, don't be naive.
Do you really think that you'll have the comfort of working with soft version of Davinci. Surely you will not - perhaps only when you spend cca $ 50k more for real Davinci sys.

It's a joke. Hence the smiley.
I am fully aware that you can't run high-end software without proper hardware. I was just making a point about Blackmagic introducing an entry level DaVinci Resolve.
 
What???!!!???!!! No.... this makes no sense... :(

I reject this reality.

Yea, but try to work on the CC feature film in AE and you will be clear why you need hardware acceleration. Now we are in the mercy of Red (RED Rocket™™™) Development team, and wait to make a proper plugin for AE!

That's not happening... right? Not a chance for this. Adobe would need to develop support for hardware, not RED for premier. Or is this really a possibility?
 
To get back on topic, this is a big bummer. I was considering switching some of my work to AE (even though I don't like the interface) for the big speed-ups I was expecting from GPU acceleration. They claim it's 20-30 percent faster, so I feel like we can expect to see 0-15% speedups in real-world use, which is OK, but nothing to switch packages for.

And why are Nuke and Fusion users excited about AE being 64-bit? Nuke and Fusion both have 64-bit versions, and have for some time now.
 
So the focus goes back on Rocket: What is the most likely way that we will see it implemented? Can RED in fact do it for them through a plug-in? This doesn't sound right, unless you can install plug-ins that "modify" the actual engine... ??

We do have 6 (12) core CPUs around the corner, right? So that, and their more effective use from 64-bit should be a big jump, and perhaps 20-30 wouldn't be pure marketing fluff... ???

Is this the case? Am I getting this right?
 
And why are Nuke and Fusion users excited about AE being 64-bit? Nuke and Fusion both have 64-bit versions, and have for some time now.

My thoughts exactly. I can't imagine them wanting to make the jump from node based to layer based compositing. What does AE offer that Nuke and Fusion can't do?

Speaking of which... will RedRocket working for Nuke and Fusion?
 
I thought Adobe already stated that the mercury engine wont be available for AE, i think that was last year and i forgot which post indicated this. But this is to be expected..Adobe never said anything about mercury engine for AE.

I just cant believe that they still dont have "cache to disk" function.
 
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