Joe G.
Well-known member
So I finally saw Avatar. Review is cooking. Of course it was great, but I had some issues.
As for the Real 3D experience, I'm not sold. The weak link seems to be the cheap, uncomfortable, poor optical quality glasses one must endure for the entire experience. In addition to cutting about a stop of light, they have a softening effect that bugged me right off the bat. Also, the size of the glasses rims was a bit small and remained in the field of view, actually cropping the screen most of the time, and probably not the director's intended view of the thing.
I did clean my apparently recycled glasses with a glasses cleaner, and they still remained a bit smeary and grungy at the edges. As this was present in the view for the entire 2:40 plus, it degraded the experience. I imagine there will be high end optical 3D glasses for rich boys and girls coming down the pike.
Don't care. I found the 3D often gimmicky, still, even in such a story driven piece. Every few shots had something intentionally placed in the foreground just to pop out -- deliberately distracting from what the characters were doing! There was apparently a Foreground Distraction Supervisor and Team on the thing expressly putting fakey fake 3D Maya objects in your face. Sometimes good, sometimes not.
Which brings me to Star Trek -- absolutely gorgeous cinematography in a space ballet. Anamorphic worlds pull me into the story better than the artificiality of 3D, which had the opposite effect of distancing when factoring in the glasses, the light loss, the cropped edges and the very deliberate series of popping out images. Star Trek may have had two or three too many lens flares, but God damn that movie looked like a movie. Far too often, Avatar came up short and looked like a video game that was bashing me on the eyeballs with its 3D gimmicks.
I had considered the possibility of shooting 3D, but I'm now leaning toward anamorphic as a hands down preference.
As for the Real 3D experience, I'm not sold. The weak link seems to be the cheap, uncomfortable, poor optical quality glasses one must endure for the entire experience. In addition to cutting about a stop of light, they have a softening effect that bugged me right off the bat. Also, the size of the glasses rims was a bit small and remained in the field of view, actually cropping the screen most of the time, and probably not the director's intended view of the thing.
I did clean my apparently recycled glasses with a glasses cleaner, and they still remained a bit smeary and grungy at the edges. As this was present in the view for the entire 2:40 plus, it degraded the experience. I imagine there will be high end optical 3D glasses for rich boys and girls coming down the pike.
Don't care. I found the 3D often gimmicky, still, even in such a story driven piece. Every few shots had something intentionally placed in the foreground just to pop out -- deliberately distracting from what the characters were doing! There was apparently a Foreground Distraction Supervisor and Team on the thing expressly putting fakey fake 3D Maya objects in your face. Sometimes good, sometimes not.
Which brings me to Star Trek -- absolutely gorgeous cinematography in a space ballet. Anamorphic worlds pull me into the story better than the artificiality of 3D, which had the opposite effect of distancing when factoring in the glasses, the light loss, the cropped edges and the very deliberate series of popping out images. Star Trek may have had two or three too many lens flares, but God damn that movie looked like a movie. Far too often, Avatar came up short and looked like a video game that was bashing me on the eyeballs with its 3D gimmicks.
I had considered the possibility of shooting 3D, but I'm now leaning toward anamorphic as a hands down preference.