Mark L. Pederson
REDuser Sponsor
With all due respect Jake - writing to memory - is moving data - it's not transcoding it. SCRATCH debayers first (so does Baselight) and moves that data to GPU's memory - so ... I don't really see your point.In so many words, that is exactly what I had said. Writing to RAM or writing to cache is both writing PRIOR to the grade and dissolve.
As I said before, Baselight performs grading on R3D only from previously debayered and transcoded 16 bit uncompressed codec, as is Filmmaster, Pablo, Lustre, DaVinci do from from previously debayered and transcoded DPX. Only Scratch does it directly from RAW, unless it uses RR.