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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Premiere CS5

Kujtim Ereqi

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Obin has always been telling us how wonderful the new version of Premiere Pro will be. I certainly believed him, but when I saw the demonstration with my own eyes, I was speechless.

http://tv.adobe.com/watch/davtechta...new-adobe-mercury-playback-engine-technology/

Four R3D layers and still real time. This reminds me the ease of working with dv.. No, wait.. It's better. Even "dv" needed to be rendered.

As Dave Helmly mentioned the new technology will be a game changer.
 
Yeah, it's pretty cool isn't it?

If they can pull the same thing off with After Effects, it's all gonna be scary indeed.

And while I do applaud the move to true 64 bit, I am concerned about the plugin issue. I have a ton plugins and it would really bite if I can't use them.

All good stuff nonetheless.

Cheers
 
So we're contemplating a "proven" RED workflow pretty soon.

I just wish most of these benefits goes to AE as well.

PS: Gotta love the 'Game Changer' expression! lol
 
Now Adobe joins the game with NVidia's CUDA thing
Wonder if a RED team considering some of this CUDA magic implemented in their software? However there's RED Rocket... Just thoughts.
 
Considering how incredibly powerful these GPUs are getting, this is tremendous news.
 
This is what Simon Hayhurst, Adobe Dynamic Media Team, wrote in another thread a couple of weeks go. This will answer to some of the questions above..

It's in our labs now ..... and it's destination is Premiere Pro in "the future" .... can't say when that is, but as teh FXGuide video and Obin's IBC demos show --- we've at least got a version bolted into Premiere Pro and it's a very happy experience. The GPU acceleration in the lab is nVidia CUDA, so ATI GPUs don't show benefits, and won't when we first bring it to market --- nVidia has been awesome to work with on this, kudos to them.

Because it's a new playback engine it works on every format we feed it (the decoding / import is a different part of Premiere Pro ..... so by time it hits the playback engine everything looks the same ... pixels of data).


The bottleneck will move to disk / to decode ...... as Obin notes, on a solid workstation that makes things like RED super-happy .... same thing for P2 .... we've put 7 layers of 720p with lots and lots of effects on the timeline on a Z800 and it's renderless, realtime goodness.

Every laptop we've seen ends up limited by the laptop memory bandwidth .... so we're focusing our work on workstations ...... think FX4800, FX5800, Quadro CX and similar Fermi cards (nVidia just previewed their next gen, codenamed Fermi --- trust me, you'll want one ;-). We'll also support GTX 285 and similar Fermi cards --- they end up limited to 3 or 4 accelerated layers --- more than that and you need a Quadro.

It's an engine for editing --- After Effects has a different engine with different goals ..... so Mercury is just about Premier Pro futures at this point.

 
This will be standard stuff within 6-12 months for major NLE software package. Both Microsoft and Apple have 64bit OS's. Apple with snow leopard has enabled the ability to leverage as many processors and GPU cores as you have available with their Grand Central and Open CL frameworks. We should expect nothing less than Final Cut and even iMovie to support multiprocessing and GPU acceleration via those Apple frameworks in the next 6-9 months.

It appears Adobe has bought into the CUDA language, it's a touch more proprietary but that's more of a religious argument rather than one of effectiveness both will push work to the GPU. You can't go wrong with nvidia, although AMD is always competitive and sometimes in the lead.

Sadly, the odd app out would seem to be AVID. They are tied into hardware I really don't expect them to buy into anyone else's solution for hardware acceleration. I hope they would but I kind of see them doubling down and making more specialized pieces of hardware.

In the end they are all tools, and I'm just glad we are getting past programs maxing out a single processor when there are 3 other cores to use. Soon the 32/64 bit "ness" of applications plug ins and drivers will be behind us. But don't get excited we will still bitch and moan and complain. As you can read on this message board no matter what we get we will never be satisfied.
 
This will be standard stuff within 6-12 months for major NLE software package.
That's called competition.

In the end they are all tools, and I'm just glad we are getting past programs maxing out a single processor when there are 3 other cores to use. Soon the 32/64 bit "ness" of applications plug ins and drivers will be behind us. But don't get excited we will still bitch and moan and complain. As you can read on this message board no matter what we get we will never be satisfied.
That's called "human nature": never satisfied, always looking for something.:drool5:
 
From the video:

"For the first time, you're able to deal with 4k RED footage on a 4k timeline keying in real time, being able to scrub back and forth fluidly in native RED format, 100% off the GPU."

:)

-michael zaletel
 
Sadly, the odd app out would seem to be AVID. They are tied into hardware I really don't expect them to buy into anyone else's solution for hardware acceleration. I hope they would but I kind of see them doubling down and making more specialized pieces of hardware.

In the end they are all tools, and I'm just glad we are getting past programs maxing out a single processor when there are 3 other cores to use. Soon the 32/64 bit "ness" of applications plug ins and drivers will be behind us. But don't get excited we will still bitch and moan and complain. As you can read on this message board no matter what we get we will never be satisfied.

Avid DS already uses the AJA Xena 2Ke card for I/O, has GPU support and has been 64 bits for a couple of versions now. Don't be surprised if they offer other 3rd party solutions both for DS and MC/Symphony.
 
Sadly, the odd app out would seem to be AVID. They are tied into hardware I really don't expect them to buy into anyone else's solution for hardware acceleration. I hope they would but I kind of see them doubling down and making more specialized pieces of hardware.

Is tells a story though, I used to own 14 Avids Media composers and have not looked back after investing in more open products like FCP, its by no means perfect but when used in conjunction with other products like AE its a really good solution. Im really pleased Adobe have now god a very credible solution and howe Avid see the light and sort them selves out. Im not against avid in anyway and still prefer Protools for audio mostly because of its Icon control surface.
 
lets see, i remember reading about how great premiere pro 7 , CS3 & CS4 was going to be before they were released ..
i bought ALL ...
so far i only use AE & photoshop ...

i'll take a look at CS5 90 days after it is released ...
 
I still remember fondly doing kick ass edits on premiere 4.5!

Today I'd be willing to jump ship to it if what you say is true.
 
Aha.. This is fantastic stuff. I've been throughly following Cuda's penetration in software development and this is proving to be a major step forward.. About time those hundreds of cores were put to good use.

Also a victory for PC users ;). What cards are MacPro owners stuck with again?
 
This is awesome news.

Also, I don't know if it's been mentioned elsewhere or not, but did anyone else notice the Export "Final Cut XML" option when Dave was going through the export features? (File > Export > Final Cut XML)?

If this means what I think it does it looks like I'll finally be able to use Premiere Pro as a replacement for Final Cut since I would still be able to import and export FCP Projects.

Also pleased to see that one can choose whether they want to queue their exports for Media Encoder or export directly from Premiere Pro. Happy days.
 
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