Blair S. Paulsen
Well-known member
- Joined
- Dec 28, 2006
- Messages
- 5,503
- Reaction score
- 34
- Points
- 48
- Location
- San Diego, CA
- Website
- www.alacritymedia.com
False Color 2.0
False Color 2.0
If you've followed the thread this far you probably love the concept but have issues with the implementation. Like a lot of features on modern electronics there is a sweet spot of customizability vs ease of use that the Red Team will have to ultimately determine.
Our job on this forum is to propose the most elegant solutions we can and subject them to the marketplace of ideas. That said...
The impact of the gamma encoding of a view space has the potential to mis-lead so I think limiting false color to RAW only makes the most sense. BUT - (and it might be the reason that hasn't already been done) the RAW linear light image is very dark and the distribution of code values might be problematic. Perhaps a transform (LUT) specifically built for false color is the answer?
In terms of the actual colors how about: zebra hatch 100 IRE + (clipped), red 90-100 IRE (Zone X), orange 80-90 IRE (Zone IX), yellow 70-80 IRE (Zone VIII), flat grey 50-70 IRE (Zone VI & VII), primary green 40-50 IRE (Zone V), blue 20-40 IRE (Zones III & IV), purple for under 20 IRE (Zones I & II). That funky pink for skin tone would be a good candidate for a settable value with a default for quick set ups.
I agree with David that 10 colors might be too much. I would prefer a system that would be consistent from rig to rig for multi-cam shows so I do not support any protocol that would be unique to an individual camera unless it could be easily toggled off.
Cheers-
Blair S. Paulsen
4K Ninja, RedOne #19
San Diego, CA
False Color 2.0
If you've followed the thread this far you probably love the concept but have issues with the implementation. Like a lot of features on modern electronics there is a sweet spot of customizability vs ease of use that the Red Team will have to ultimately determine.
Our job on this forum is to propose the most elegant solutions we can and subject them to the marketplace of ideas. That said...
The impact of the gamma encoding of a view space has the potential to mis-lead so I think limiting false color to RAW only makes the most sense. BUT - (and it might be the reason that hasn't already been done) the RAW linear light image is very dark and the distribution of code values might be problematic. Perhaps a transform (LUT) specifically built for false color is the answer?
In terms of the actual colors how about: zebra hatch 100 IRE + (clipped), red 90-100 IRE (Zone X), orange 80-90 IRE (Zone IX), yellow 70-80 IRE (Zone VIII), flat grey 50-70 IRE (Zone VI & VII), primary green 40-50 IRE (Zone V), blue 20-40 IRE (Zones III & IV), purple for under 20 IRE (Zones I & II). That funky pink for skin tone would be a good candidate for a settable value with a default for quick set ups.
I agree with David that 10 colors might be too much. I would prefer a system that would be consistent from rig to rig for multi-cam shows so I do not support any protocol that would be unique to an individual camera unless it could be easily toggled off.
Cheers-
Blair S. Paulsen
4K Ninja, RedOne #19
San Diego, CA