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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Gamma space...linear?

Luca Immesi

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I usually use redlog or redspace but I've read this interesting article
http://www.computer-darkroom.com/d30-profiling/d30_profile.htm
and I've tried it in redalert (redcine doesn't have the linear light gamma option) with pretty good result (the grab is heavy compressed). Any thoughts?

9083_1233914503.jpg
 
yeah! it works Luca, linear light recover lots of info in highlights and performing a logaritmic like curve fix the darks. Wish Redteam include Linear in Redcine.
Thanks a lot.
 
...this girl´s eyes are my kind of linearlight... wow :blink: :love:
 
...this girl´s eyes are my kind of linearlight... wow :blink: :love:
Thanks :)
I'd like to know from Graeme and from some other developer of redalert if it's ok doing this or there is some downside or misconception.
 
Hey Luca, can you make a comparison with redlog with the same shot.

Thanks.
 
It's fine to grade that way if you want. Set custom gamma to 1 in REDCine to linear light too.

Just don't set it to linear light, leave the image looking really dark and export 10bit DPXs - you'll loose two stops of DR.

Graeme
 
Just don't set it to linear light, leave the image looking really dark and export 10bit DPXs - you'll loose two stops of DR.

Graeme
Thanks Graeme for the answer but I didn't understand. Where? Redalert or Redcine?
 
Thanks Graeme for the answer but I didn't understand. Where? Redalert or Redcine?
I think what Graeme talking about is, you can use linear light if you grade the R3D files directly in RA/RC/Scratch.
But when you use linear light then export to 10bit DPX and start grading the DPX, you will loose information in shadow area.

Right???
 
or you can do two passes and masks, and let the colorist work a little for HDR. The recover of highs with linear is amazing. :innocent:
 
I see. Thanks.
 
Er....well, i dont see...

Assuming you grade form a computer monitor with RA or RC, i thought the gamma space was just the first LUT conversion applied before CC...

The exported file, beeing DPX or QT contains the same info ? no ?

Why would we lose 2 stops of DR once it's been "crunched" in 10 bit file ?

Antoine
 
If you apply linear light gamma and "do nothing", the max it can store is 10 stops. That means you'll notice posterization in the shadows because we have 12bits of data to begin with.

If however, you use linear light as a grade starting point, and grade from there, as long as you brighten the image up enough, you're not going to loose going to 10bits for DPX.

Graeme
 
Ah!!!

OK!, if i "do nothing", then i lose 2 stops.
That...i understand.

Thanks Graeme.

Antoine
 
TIF = 12bits?

TIF = 12bits?

If you apply linear light gamma and "do nothing", the max it can store is 10 stops. That means you'll notice posterization in the shadows because we have 12bits of data to begin with.

If however, you use linear light as a grade starting point, and grade from there, as long as you brighten the image up enough, you're not going to loose going to 10bits for DPX.

Graeme

If you output 48bpp TIF with gamma = 1 or linear sensor data, will a TIF frame hold all 12 camera bits? (or is the camera data always clipped to 10bits even in TIF files)
 
16bit tiffs in linear light will fully contain the sensor data.

Graeme
 
There it is...

The perfect digital intermediate, for apps, that do not support R3D:
16bit linear TIFF (with filetimecode).

Glad I have understood that right.

Thanks Greaeme!
 
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