Michael Cioni
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Ideal Color Correction
Ideal Color Correction
This is an interesting thread and full of good information. In my opinion, there are 2 ways to break this discussion down. Because this issue is so vast, I'm purposefully targeting bullet points from a more macro perspective. Hopefully some of this information will be helpful.
The first issue is "What is the ideal workflow for color correction?"
The second issue is "What is the ideal way in which to color correct?"
IDEAL WORKFLOW
Speaking technically about workflow might be a good start, because it's not as subjective.
Whichever path you explore, the ideal way to prepare Red footage for grading is commiting to a workflow that
A) requires the least amount of processing steps (ie: avoiding multiple passes of transcoding, even when uncompressed)
B) can perform the highest debayer quality
C) maintain the highest bit rate possible (R3Ds @ 12bbc native)
Each of the systems mentioned on this thread are affected in some way by these three basic criteria. Some systems support R3D natively whereas other require transcoding or base-band transferring. Some systems debayer in 2K full whereas others can do 4K full. And some systems can work in 10bbc whereas others float at 32.
The motive behind aligning your workflow to the highest common denominator is to maximize image potential in the actual grading process. The process of color correction is really a process of color separation. Precise qualifications can only be achieved with clean source material and the result of one's grade is partially dependent on the quality of one's source. With R3Ds, there is essentially a hierarchy of debayering potential which contributes to varying results when taking the same source media through different pipelines. For example, it is common to compare the differences between 444 and 422 processed footage. Though the naked eye cannot observe a difference, a computer surely can. Likewise, RGB footage characteristics will certainly behave better for a colorist, enabling the colorist to perform his/her job with less resistance from the media.
IDEAL GRADING
With respect to the opinions of filmmakers, enthusiasts and colorists alike, I estimate the colorist's talent makes up 2/3rds of an "ideal" grading situation. Regardless whether or not images are processed perfectly, the skillful eyes of a colorist will make all the difference in skin tones, balancing, mood and style. The balance hangs in the workflow leading up to the grade and the quality of the color correction equipment, monitor calibration and debayer quality.
COMPARISON
Because the world of R3Ds continues to evolve, so must the workflow in getting the images to perform better for the colorist. At PlasterCITY, we constantly test new workflows and compare the results in order to understand what each potential workflow offers.
Because many of the films we work on are mastered on 35mm, resolution, sharpness, color accuracy along with speed and list management play a key role in an efficient DI process. Below are two charts that assess debayering pattern results between different R3D supported tools. We always encourage people to do their own tests, but this is what we have found with the tools that we use in house.
This test was done with the best settings possible with each toolset. Since "best" settings obviously vary from system to system or plugin to plugin, it's not a true apples-to-apples test, but it does demonstrate results of unfiltered sharpening characteristics from a 4K source with familiar tools.
Below is a reference still from the film S. Darko (Donnie Darko 2).
My advice to everyone working towards improving workflow and color grading results is to test your available tools from start to finish against each other and time the results. There will inevitably be a cost vs. time trade off as well as a quality vs. investment trade off. Figure out where a project fits into this equation and you will develop finely tuned workflows that can aid in calculating your margin on investment.
Ideal Color Correction
This is an interesting thread and full of good information. In my opinion, there are 2 ways to break this discussion down. Because this issue is so vast, I'm purposefully targeting bullet points from a more macro perspective. Hopefully some of this information will be helpful.
The first issue is "What is the ideal workflow for color correction?"
The second issue is "What is the ideal way in which to color correct?"
IDEAL WORKFLOW
Speaking technically about workflow might be a good start, because it's not as subjective.
Whichever path you explore, the ideal way to prepare Red footage for grading is commiting to a workflow that
A) requires the least amount of processing steps (ie: avoiding multiple passes of transcoding, even when uncompressed)
B) can perform the highest debayer quality
C) maintain the highest bit rate possible (R3Ds @ 12bbc native)
Each of the systems mentioned on this thread are affected in some way by these three basic criteria. Some systems support R3D natively whereas other require transcoding or base-band transferring. Some systems debayer in 2K full whereas others can do 4K full. And some systems can work in 10bbc whereas others float at 32.
The motive behind aligning your workflow to the highest common denominator is to maximize image potential in the actual grading process. The process of color correction is really a process of color separation. Precise qualifications can only be achieved with clean source material and the result of one's grade is partially dependent on the quality of one's source. With R3Ds, there is essentially a hierarchy of debayering potential which contributes to varying results when taking the same source media through different pipelines. For example, it is common to compare the differences between 444 and 422 processed footage. Though the naked eye cannot observe a difference, a computer surely can. Likewise, RGB footage characteristics will certainly behave better for a colorist, enabling the colorist to perform his/her job with less resistance from the media.
IDEAL GRADING
With respect to the opinions of filmmakers, enthusiasts and colorists alike, I estimate the colorist's talent makes up 2/3rds of an "ideal" grading situation. Regardless whether or not images are processed perfectly, the skillful eyes of a colorist will make all the difference in skin tones, balancing, mood and style. The balance hangs in the workflow leading up to the grade and the quality of the color correction equipment, monitor calibration and debayer quality.
COMPARISON
Because the world of R3Ds continues to evolve, so must the workflow in getting the images to perform better for the colorist. At PlasterCITY, we constantly test new workflows and compare the results in order to understand what each potential workflow offers.
Because many of the films we work on are mastered on 35mm, resolution, sharpness, color accuracy along with speed and list management play a key role in an efficient DI process. Below are two charts that assess debayering pattern results between different R3D supported tools. We always encourage people to do their own tests, but this is what we have found with the tools that we use in house.
This test was done with the best settings possible with each toolset. Since "best" settings obviously vary from system to system or plugin to plugin, it's not a true apples-to-apples test, but it does demonstrate results of unfiltered sharpening characteristics from a 4K source with familiar tools.
Below is a reference still from the film S. Darko (Donnie Darko 2).
My advice to everyone working towards improving workflow and color grading results is to test your available tools from start to finish against each other and time the results. There will inevitably be a cost vs. time trade off as well as a quality vs. investment trade off. Figure out where a project fits into this equation and you will develop finely tuned workflows that can aid in calculating your margin on investment.