Rudi Herbert
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Would it be possible to use a 3D rig to shoot HDR images instead? I'm not interested in shooting 3D but instead, there's a feature we'll start shooting later in the year where 90% of the script takes place outdoors, and we really want to extol the beauty of the location, so we want crisp, blue skies and detailed highlights together with well exposed, rich shadow details on the costumes and skin tones.
In digital cinematography, you either expose to preserve highlights or shadows, but with two cameras shooting the same image, each of them exposed to favor one end of the spectrum, wouldn't we in theory get the equivalent of HDR cinematography? maybe this rig can be set up so that both lenses can be operated by the same follow focus, maybe by reversing the gear rotation on one of the lenses or something to that effect, so that the same operator can pull focus on both cameras at once. Yes, doubling the weight of the camera and lens would make it a bulky, heavy contraption, and double your expenses in camera bodies and optics as well as doubling the amount of data you have to deal with in post. But, such a rig would still be manageable and the increase in expense and data wrangling would be more than justified if you end up with an image that gives you that impossibly extended dynamic range, potentially something in the 14-16 stops range, and provide a result that simply cannot be emulated in post. Opinions?
In digital cinematography, you either expose to preserve highlights or shadows, but with two cameras shooting the same image, each of them exposed to favor one end of the spectrum, wouldn't we in theory get the equivalent of HDR cinematography? maybe this rig can be set up so that both lenses can be operated by the same follow focus, maybe by reversing the gear rotation on one of the lenses or something to that effect, so that the same operator can pull focus on both cameras at once. Yes, doubling the weight of the camera and lens would make it a bulky, heavy contraption, and double your expenses in camera bodies and optics as well as doubling the amount of data you have to deal with in post. But, such a rig would still be manageable and the increase in expense and data wrangling would be more than justified if you end up with an image that gives you that impossibly extended dynamic range, potentially something in the 14-16 stops range, and provide a result that simply cannot be emulated in post. Opinions?