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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

3D?... Lies!

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Jim is clearly just pulling our legs.

But in case this dream actually will come true then I think the real breakthrough will not be the cameras themselves but the workflow RED will design for them. But... how?
 
The workflow is coming together already.

offline edit: Avid has demoed editing in 3D.
online edit: Quantel, Scratch and Speedgrade can online in 3D today.
3D cg & vfx: Maya supports 3D today
2D compositing: Nuke supports 3D today.

Personally I got by with Cinema 4D and After Effects last year for Hannah Montana but it was a tad cumbersome. Onlining in Quantel was fun though...

BTW, you don't have to be 3D all the way. For Hannah Montana they edited in Media Composer in 2D for the offline and I did my graphics in 2D until later on.

Bruce Allen
www.boacinema.com
 
Jim is clearly just pulling our legs.

But in case this dream actually will come true then I think the real breakthrough will not be the cameras themselves but the workflow RED will design for them. But... how?

There are several stereo 3d red rigs out there that are in use and have been for a while.
 
Just as Arri has never developed film stock, I do not think it is RED´s duty to get the workflow sorted. And, As ChipG has said, people like Geoff Boyle have already shot 3D feature films on RED One. At NAB there were several vendors showing off their solutions for 3D and RED.

RED should concentrate on making awesome cameras, and let post production suppliers fine tune the work flow options.
 
Over-Under or Side by Side...

Over-Under or Side by Side...

All you need to do to edit 3D stereo is to make 16bit TIF files with REDCINE then use a graphics program in batch mode to combine the right and left frames into "Over-Under" or "Side by Side" so that you have one frame image for each set of frames, you can split them later if you need to for projection.

My CAD programs support many stereo 3D formats, if you have a viewing hood for your monitor the over-under format works well for wide screen images, you can view them in full color and motion, a hood with Achromatic lenses and front surface mirrors is better than shutter glasses since there is no ghost image.

If you make side by side for crossed eyes viewing you do not need any viewing device to see 3D and you can edit on any system that supports odd ratio images, like mine... or you can letter box the frames to a ratio your editor supports and extract the images from the letter box later if needed.
 
The progress of 3D seems to be a lie I mean. Definitely didn't think it was so far in the making, at least not used in more than a handful of places. At least this technology hasn't got the publicity it deserves.
 
3-D ain't no lie son....

3-D ain't no lie son....

In 2009 at least 4 major features are coming out in 3D.
I just spent 16 months working on one of them.

Lies?...tell Jim Cameron and Vince Pace that comment.

Be careful with posting comments without doing your homework.

It will only help to discredit your future postings.

The technology is already available. The one thing that the new 3D design that RED has rendered cannot do is Close-ups.
PACE already has a RED rig that utilizes a mirror-setup to achieve the
Interocular distance one needs to emulate the eye distance along with the convergence of the lenses for close-up work.
 
The progress of 3D seems to be a lie I mean. Definitely didn't think it was so far in the making, at least not used in more than a handful of places. At least this technology hasn't got the publicity it deserves.

Just wait, Dreamworks has started shooting every film from now on in 3D and many more studio's are jumping on the 3d bandwagon.

75% of the films you will see in a theater in 3 years will be stereo 3d.
 
Just wait, Dreamworks has started shooting every film from now on in 3D and many more studio's are jumping on the 3d bandwagon.

75% of the films you will see in a theater in 3 years will be stereo 3d.

I'm happy to see that your comment reflects everything that I have found while doing my 3D research.

With the implementation of Digital Cinema showing 3D films is becoming easier. The theaters need to find a way to draw the people out of their homes and back to the theater.
 
I seem to remember that someone at IBC this year mentioning that there were over 50 major studio productions slated for 3D in 2009. 3D seemed to be the buzz of the show this year. Looking forward to see affordable monitor solutions in the coming year or two. Who knows - maybe already at NAB?
 
Ouch, I guess I'll never use dodgy sarcasm again if I want to be taken seriously in the future. I'm not an iditot... really :O
 
As said above by Diana, studios have lost a lot of B.O. sales due to all the home theaters.

What a great way to get people back into the theaters!

It'll trickel down to home theaters but probably not in a cost effective way for awhile.
 
For me Stereoscopic 3D is going to be one of the best investments, whether filming, post production, final presentation. I think this tech is the high end(now), not end all tech. I really don't see holograms, direct computer human link/interface, etc., taking off fast and cheap in my lifetime? Sure we will still watch all kinds of movies/media in whatever shape or form, but this form of digital tech ''for me'' is going to last a long time. Hopefully! :biggrin:
 
For me Stereoscopic 3D is going to be one of the best investments, whether filming, post production, final presentation. I think this tech is the high end(now), not end all tech. I really don't see holograms, direct computer human link/interface, etc., taking off fast and cheap in my lifetime? Sure we will still watch all kinds of movies/media in whatever shape or form, but this form of digital tech ''for me'' is going to last a long time. Hopefully! :biggrin:

Agreed.
 
Jims rig does have some serious limitations when it comes to depth. Its not as simple as putting up a render.
 
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