Gunleik Groven
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I Don't really like the L&T approach, I just like editing directly off the proxies. Is that an option? Can you conform to the r3D's in color through an edl?
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I Don't really like the L&T approach, I just like editing directly off the proxies. Is that an option? Can you conform to the r3D's in color through an edl?
Rewrapping the R3Ds in a QT wrapper is great, and makes sense, but I'm gonna just assume that in terms of editing performance, there won't be much improvement, if any, over editing with proxies in FCP.
As a colorist, I'm super-excited about the prospect of being able to simply send the offline sequence straight into Color, without having to wrangle it through Crimson & RC. But the issue of poor offline editing performance (without transcoding to ProRes) still needs to be addressed. My guess is that this doesn't address it.![]()
What I am confused about, is how the files are taken into Color.
Martin says it is in prores, which is a bummer. If, on the other hand - it is like 4:4:4 RGB, then it is cool. Anyone knows?
As we stand now melorama is so right on this part. This solution seems awesome, but have any of you tried to change the speed on a quicktime reference, crop a bunch of them and stack them on top of each other, add semi challenging effects to them. When I did this (numerous times) and asked final cut to render it would just disappear on me (not crash, disappear)(Mind you we have a 3.0 octicore with tons of ram and a decent video card) Straight cuts work well with the camera generated reference proxies but that is all I can get to work with these reference proxies.
Now if we could just transcode to actual quicktimes and it would re-link those, hell I would live with transcoding in L&T if I could have that funcionality. Basically FCP needs to give me the same ease of editing with the reference proxies as I get with my transcoded quicktime proxies or I won't be able to use this incredibly cool feature on 99% of the stuff we edit. Argggg so close......
If this speculation is correct and this is Apple's "solution" I am not impressed or amused.
if you can't just use the .r3d codec natively in final cut, and then take it into color and have access to the .r3d for your grading, that would be gay.
sure, output to 2K max (or beautifully to 1080p), that is fine. just don't mess with ANY transcoding time. plug 'em in and edit with them right in final cut. the .r3d's. Only way to go.
Apple has been rewrapping Panasonic and Sony MXFs for a couple years now, and it's not a bad deal. I know, because I had an XDCAM (before the EX1).
If they need to re-arrange the data to make performance better and other issues easier, then so be it. I don't call that a transcode.
This is all assuming that once they wrap an R3D into Quicktime that a lot of performance issues will go away...and I'm betting they will, because there's no reason to do it otherwise.
when you digitize p2 media thru L&T you're are transcoding, taking that mxf and making it it's own QT movie, independent of the original media and file structure.