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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

RELEASED: BETA REDAlert! (v3.4.5)

RL 100% without burn in.

This looks like a bufferng issue, because of burn in data plus full res images.

mmap(size=671354880)

Low res usually work even in prior two versions.

10.5.4

Thnx

Tek

REDline -i /Users/username/Desktop/A020/A020_080802.RDM/A020_C001_080802.RDC/A020_C001_080802_001.R3D --outDir /Users/username/Desktop/A020/Render_temp -w 11 -R 1 --useMeta --colorSpace 11 --gammaCurve 14 --makeSubDir --filter 5 --fit 1 --QTcodec 0 --resizeX 4096 --resizeY 1080
 
Low res with burn no problem.

100% in RR
100% in RL

Tek


REDline -i /Users/username/Desktop/A020/A020_080802.RDM/A020_C001_080802.RDC/A020_C001_080802_001.R3D --outDir /Users/username/Desktop/A020/Render_temp -w 11 -R 4 --useMeta --makeSubDir --filter 5 --fit 1 --QTcodec 0 --resizeX 640 --resizeY 480 --burnIn --burnSz 5.000000 --burnBase 2.500000 --burnLL 1 --burnLR 6 --burnUL 2 --burnUR 5 --burnTxtR 1.000000 --burnTxtG 1.000000 --burnTxtB 0.498039 --burnTxtA 0.800000 --burnBgR 0.392157 --burnBgG 0.392157 --burnBgB 0.392157 --burnBgA 0.800000 --burnFont 1
 
Agreed. Looks like a problem full res debayer plus resize plus burnin.
Should be able to find it now. Thanks!
 
The memory issue with doing a full debayer+resizing+burnin is fixed for the next release. If anyone needs a test build right away, PM me with your email address.
 
Is audio supported in new RedRushes upgrade v3.4.5?

Is it faster to render 2h of footage via QT_M files from Cam->Compressor(HD720ProRes), or via RedRushes(same settings)? RedRushes gives you more control and you can use quarter debayer res.

Thanks for the answers.
 
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