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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Take the Build 16 plunge?

Wil Klassen

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So after reading through posts, it SEEMS like Build 16 is working well, but there are also things that are making me a bit weary to take the full on plunge. Luckly we don't have any jobs coming up, but we only have the one RED, and given the acess denied to downgrade back to Build 15, and I've heard a solid Build 16 is coming out in a few weeks, I leave it to the masses for suggestions on what to do...
 
The current 16 build is as stable or more stable than 15 ever was. I don't regret the upgrade at all.
 
We were getting codec errors with Build 16.3.1.8 and upgraded on set with a short break. After the upgrade we had no more codec errors. The was in the middle of a feature shoot. It was pretty amazing to be able to upgrade while on set and a little scary, but it seemed the only choice at the time and it worked great.
BG
 
from a shooting point of view upgrade to 3.2.1, there is still a few bugs but from my point of view nothing compare to previous build 16 bugs and the benefice of build 3.2.1 over 2.2.5 are bigger than the downside (the only downside I see is that B16 is not a release build yet...)
From a post production point of view, you may want to check if your workflow is still working.... crimson seems not to work with build16 clips...

ciao,
antoine.
 
Crimson works if you choose substitution in the Match window

Hi gunleik, with build 15 I have solved most issues for the crimson way. The rental houses around are asking me if to upgrade, since there is no way back I can not suggest them to upgrade for my tests. So if you have any helpful info. Could you please.....alborate on the build 16 crimson workflow. What have you tested and how. Speed changes? reverse? diffrent transitions? multi track compositing?
 
Sorry to say, but in short: Wait for the release....
If you gauge the audiennce, the experienses are too individual and too diverse for me to give any other advice.

Gettin' friendlier here, though... :)
 
Thanks everyone for your input thusfar! Exactly what I was looking for! Gunleik I kinda am leaning towards your responce of every experience being pretty individual, and also we are having enough problems with post (bit of a learning curve for our editor) that we may hold off until B16 is a release build purely for post side.

P.S. Gunleik and karilla i heart the dedication here with the wee hours of the morning and night posts. :)
 
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