Marcus Vasques Osorio
Well-known member
I there any way of exporting the Timecode Header in the DPX file name from R3D files in SCRATCH. So that you can conform & Grade in anther progrmd from the EDL.
Mahvo
Mahvo
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I there any way of exporting the Timecode Header in the DPX file name from R3D files in SCRATCH. So that you can conform & Grade in anther progrmd from the EDL.
Mahvo
Yes - whenever SCRATCH exports DPX, timecode is written into the header by default. Using the "Regenerate" button, you have a choice as to whether you want to push the original SourceTC from R3D files into the header, or the new RecordTC from the timeline.
Lucas
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ASSIMILATE, inc.
LA, CA, USA
This doesn't look to be true when outputing from a secondary output. We've tried every way we can and only get source TC embedded in the headers via the default output of a construct. Any Ideas?
That's good new .. now if we could only get Scratch to properly export all those shots from the EDL with the dissolves, and properly export the needed handles, and gives us the number of frames in the shot that the EDL is asking for and not to burn black or a dissolve into the DPXs ..........