- Banned
- #41
conrad gaunt
Banned
- Joined
- May 31, 2007
- Messages
- 946
- Reaction score
- 0
- Points
- 0
I understand what Graeme is saying, and it really makes a lot of sense. I think you can output 16bit tiffs and you'll get what you're looking for with the 12bit sensor data coded linearly, because I don't think there are any 12bit standard formats.
But IF you have the ability to work with log files until your final output, even if you're not doing a film out, then that is the most efficient way to work. You save a lot of disk space, and also consequently rendering time, when working with 10bit files as opposed to 12bit or especially 16bit. You still have all of the dynamic range from the sensor, it's just coded differently, because basically too much data from the linear file is given to the highlights which is wasted because you will NEVER see a change from code values 4024 to 4025 even while grading. Converting it into a log file takes some of the info away from the highlights (which you will NEVER see anyways) and gives some more to the shadows, which is needed).
I recommend the book "Digital Compositing for Film and Video". Although a lot of you probably aren't compositors, the last few chapters describes this subject the best that I've seen so far.
Basically, you can work with 16bit tiffs if you want, but that's wasting a lot of disk space.
I do too. My own software will do compositiing and many things. 12bit values save little space compared to 10bit and are no quicker to process. I can load/filter and save a dpx in about 1.7 secs on a single drive laptop (over two years old). If you use windows postly and ntsc drives, drive compression is your friend often, and the compressing/decompressing speeds things up (since disk reads are many times slower than decompressing in memory, and this has been true of disk compression since pentiums hit 120mhz!). If you keep the original sensor data (whatever the container 12bit or 16bit), they will compress roughly the same.
Converting 12bit log -> 10bit is slightly lossy, as Graeme admits, and is pointless if you don`t need log. As you`ll know, mixing log and linear isn`t great fun when compositing.