From today's Wall Street Journal, discussing Intel's forthcoming "Skulltrail" ...
Intel, of Santa Clara, Calif., is expected to discuss Skulltrail at the Game Developers Conference in San Francisco this week. But the machine may initially be most popular for jobs such as rendering photographs and video. For those tasks, where time is big money, software companies have been among the first to adapt their products to take advantage of multiple microprocessors.
Boxx Technologies Inc., a company that specializes in workstations used to make visual effects in movies, is developing Skulltrail-based systems to allow directors immediately to play back images shot with the highest-resolution digital cameras. Those cameras usually produce too much data to be quickly reviewed at a quality level that approximates a film's finished images.
"It is a first step toward a world where you can almost instantly have a view of what you are doing," said Francois Wolf, Boxx's director of marketing. "It's an extraordinarily big deal."
Intel, of Santa Clara, Calif., is expected to discuss Skulltrail at the Game Developers Conference in San Francisco this week. But the machine may initially be most popular for jobs such as rendering photographs and video. For those tasks, where time is big money, software companies have been among the first to adapt their products to take advantage of multiple microprocessors.
Boxx Technologies Inc., a company that specializes in workstations used to make visual effects in movies, is developing Skulltrail-based systems to allow directors immediately to play back images shot with the highest-resolution digital cameras. Those cameras usually produce too much data to be quickly reviewed at a quality level that approximates a film's finished images.
"It is a first step toward a world where you can almost instantly have a view of what you are doing," said Francois Wolf, Boxx's director of marketing. "It's an extraordinarily big deal."