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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

After Effects Issue- Rendered versions are light

agaillard

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We are having problems with the rendered out Quicktime movies being very light compared to what we have color corrected in AE. We have done all of the color management settings the way they were specified, but it's like it isn't recognizing our color correction. We are Mac based. Is anyone else having this problem?

I apologize in advance if someone has posted something similar elsewhere.
 
It is always a hard to have "true" color through a production pipeline. Best way to maintain the color and gamma is to make some test images that go through your pipeline and to your end point. If there is some gamma shift, you must figure out what needs to be compensated. Just try not to "damage" the image with too much compensation. Try to maintain maximum dynamic range and maximum bit depth and be aware of what you do to the image. If the end result is a DVD, try burning a test disk and look at on some different TV's, LCD, Plasma..

If your in AE, you can to 8, 16, and 32 bit internal processing mode by holding the alt button and pressing on the "8 bpc" icon on the bottom of the Project bin window. This may help if you experience some banding effects.
 
Thanks. We didn't have this problem when we ran DPX's from RED Rushes and pulled those into AE CS3. We ran Quicktime Photo-Jpegs from those and they were ok. It's only since going to CS4 that we've encounter problems. We've ran tests to try and narrow where the problem is. If I color correct in RED Alert and we run DPX seq's in RED Rushes and pull those into CS4 we have the same problem. We've tried 8 bit, 16 bit and 32. We'll run some more tests and see if we can narrow it down further.
 
Isnt there a setting in the render to make sure that 'linear light' is turned off for 32 bit renders.

Im not sure but that could be it.
 
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