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Why ESPN's Departure From 3D is Less Significant Than it Seems

Jason Goodman

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There has been a lot of talk about ESPN's termination of 3D broadcasting and the “end” of 3DTV. While it is less than positive news for adoption of 3D in the home, the reports of 3D's death have been greatly exaggerated.

Although ESPN is a very high profile broadcaster, its footprint on 3D overall has been relatively insignificant from a market penetration and revenue generation standpoint. For many, it was no surprise to see ESPN 3D go. There has been virtually no advertising letting the public know that ESPN 3D was available. As a result, viewership and advertising revenue have been nonexistent. The hype surrounding its disappearance may be the first many have heard about ESPN 3D at all. ESPN 3D currently has less than two thousand Twitter followers compared to over six and a half million for their main (2D) Twitter feed. I personally cannot recall seeing even one billboard in Los Angeles or New York compelling people to watch ESPN 3D.

Do sports fans want 3D? Sports was such a huge driver for HD, conventional thinking expected the same of 3D. This was a flawed assumption. In the 1990's HD brought with it another key technology, the flat panel screen. Prior to the advent of Plasma and LCD, the largest television you could buy was a 40 inch glass tube CRT weighing over 100lbs. This is tiny compared to today's 50-55 inch standard with new sets easily exceeding 80 inches. Lightweight flat panel HDTVs have redefined the modern sports bar. The 16x9 format along with these factors, significantly improved sports entertainment viewing. When you consider how little stereoscopic information a spectator in the stands of a live game actually sees, the idea of sports in 3D almost doesn't make sense. Even in great seats, stereoscopic perception drops off significantly with distance. People in front of you, the guy selling beer and the players on the bench have more visual depth cues than the action in the game. Given the distance of a normal camera position and the need for massive telephoto lenses, 3D sports is a virtual non-starter. The novelty of 3D might be interesting to some, but it doesn't fundamentally change the experience and it doesn't go to the core of what fans want from that type of entertainment. Most sports fans are interested in the excitement unfolding in real time, not the added pizazz of stereoscopic presentation. Despite what hype-sters say, sports was NEVER the killer app for 3D. It is, was and always has been the spectacle of cinema that benefits most from the added visual drama of a properly executed stereoscopic presentation.

The bigger problem with 3DTV adoption is that broadcasters, manufacturers and retailers have all fumbled the ball so badly it is hard to believe. The US general public's awareness of and access to 3D broadcasts has been minimal. As a 3D industry insider, even I was met with significant obstacles when I tried to view a 3net broadcast. My cable operator, Time Warner, didn't offer the channel. I needed DirecTV and only DirecTV in order to watch. At a time when many are canceling cable service and streaming TV over the internet, 3D broadcasters should make their channels available to internet connected smart TVs via downloadable apps. An ESPN 3D app on my LG 3DTV could give me instant access and could be ad or subscription based. Manufacturers bungled 3DTV with a classic Beta VHS format war. Some pushed expensive, cumbersome electronic glasses that were incompatible across brands. Others opted for low cost, lightweight passive glasses that viewers could keep from cinema outings for essentially free viewing at home. Consumers were confused. Retailers were equally to blame, demoing passive sets with active glasses, active sets with broken glasses, and in-store 3D promotions that included large amounts of 2D content.

Even I couldn't believe my eyes at CES 2010. Avatar was still in cinemas, breaking box office records and shattering expectations of what the movie going experience could offer. In addition to being one of Hollywood's greatest directors, James Cameron is one hell of a salesman, speaking in superlatives and predicting if not mandating the future of entertainment technology. When he said '3D is going to revolutionize entertainment,' manufacturers listened. Capitalizing on the Avatar-induced 3D hype was a no brainer for Sony, Panasonic, Samsung, LG and others, but content is critical and access to that content is just as imperative. Cameron has shown he can spur the industry like no other, but even he can't make sports fans want something they don't need and costs Disney a boatload of cash to provide.

The 3D entertainment format is alive and well. Three of this week's top ten grossing films are 3D, eight if we look to the top twenty. Five of the top ten grossing films of all time are 3D. Since the release of Avatar, 3D films have accounted for 33% of all domestic box office according to the International 3D Society. When you consider the overall impact of 3D and its ability to generate revenue, the outlook is still very positive, particularly in rapidly expanding international markets. Fifteen percent of all domestic Blu-ray sales are 3D. Netflix offers streaming 3D in limited areas. The fact that all new premium televisions can support 3D technology is good. The fact that ESPN cannot is largely irrelevant.
 
Hyping from master "salesmen" like JC can only go so far- 2 years as it turns out. At some point you guys need to deliver true immerse experience- so far a failed effort.
Don't listen to me, my kids, my friends... Rely on rigged market research companies and maybe you get another 6 months on that widely advertised hype.
Keep doing what you doing and you'll keep receiving what you receiving. The market keeps shrinking- nobody I know chooses 3D version of a movie any more....
That surely means something....
Here is a quote from Hrvoje that hits the nail in the head
"One more example of something with potential being thrown away due to misuse.

Glasses are the least of issues, being the most obvious limitation they are just used as something to put the blame on, because most people are unable to verbalize the main issues. People would wear turtles on their heads if it was worth it but this approach, which could be described as a travesty of stereographic imaging, obviously isn't.
"
Jason- to be clear this is ABSOLUTELY NOT directed at you, your competence or YOUR company. This is just a general perception of the sentiment towards stereo imaging as it stands now- 2 years later with an average movie goer (and his family and friends)...
And, BTW I did enjoy "Avatar"-the only one so far...
 
All the same, Jacek, I'm still waiting to see when you're going to make a stereo sync-able version of that electronic mount :)

I actually want to deliver that "true immersive experience"... but for an indie the cost is prohibitive.

It's a pity that genlock-able cameras are so expensive, solutions for synchronizing lenses are so expensive, rigs are so heavy, etc.

What really amazes me is that the companies most invested in the current generation of 3D (Panasonic, Sony, JVC) neglected to put genlock and lens / camera sync functionality on their smallest and lightest cameras. The only people who did it were GoPro. WTF.

Seriously: if you could take two (or more) Panasonic AF100s, Sony FS100s, FS700s, NEX cameras, Canon C100s, etc.. and cable 'em together and sync, there would have been a lot more content. Maybe some of it even good.

That said, Jacek: please let me know when you have that mount ready :) Also please don't restrict it to two cameras. Bruce want many cameras. Bruce has plans :)

Bruce Allen
www.boacinema.com
 
nobody I know chooses 3D version of a movie any more....

Have to agree on this. Everybody I talk to has stink-eye at 3D and is breathing sighs of relief as it deflates. A lot of people really don't like it. I never doubted it had its place but I feel a lot of the hype was over the top. Felt like the 1970's gimmick stuff. I actually disliked Avatar and even regretted seeing Prometheus in 4K3D. I liked it much more in 2D - plot holes aside.

Tent pole summer blockbusters will likely continue to release in 3D but I think narrative, thoughtful films dodged a bullet that could have become a mandate by cash driven studios. Whew!

BTW - Totally agree about ESPN, your points are very well taken. I never though about the mechanics of sports watching not needing 3D.
 
For me the 3D experience is limited to computer generated kids' movies during school holidays. I still prefer watching movies in 2d. I also prefer the price of the 2d movie and not having to plastic throw-away glasses. When I look at those antique stores and see old stereoscopic photos taken 100 years ago, I can't help thinking that people back then probably thought all still cameras would be 3d in the future. But they aren't. It's the same with tv or movies, 3d makes a brief appearance and then subsides again. Maybe things will change one day but history tells me otherwise.
 
Frequently on these boards we hear of the "the death of 3D" and how "no one I know watches 3D or will pay for it", but that doesn't change the fact that most 3D movies opening with big weekends are getting strong $$$ from 3D sales. People are clearly going.

For example, Man of Steel got 41% of its opening weekend ticket sales in 3D.

http://insidemovies.ew.com/2013/05/05/box-office-report-iron-man-3-second-best-weekend-ever/and Iron Man 3 had 45% of its ticket sales in 3D during its opening weekend.
 
Digital projection and production have made 3D more technically practical than in the past, but not much content warrants or benefits from the 3D experience. Liked it for Avatar, did not like it for the new Star Trek or Prometheus. Liked it OK for The Hobbit, but that is more like a cartoon. Love it for the cartoons in general though. Seems ready made for that medium.

As an aside, I would love to see a re-release of Andy Warhol's Frankenstein, originally filmed for 3d.
 
I actually disliked Avatar and even regretted seeing Prometheus in 4K3D.

You could not have seen that picture or any other picture in "4K 3D" because that does not exist. There is no DCP format for it at the present time. Not only that, but "Prometheus" was mastered as a 2K DI, in both 3D and 2D versions.
 
Frequently on these boards we hear of the "the death of 3D" and how "no one I know watches 3D or will pay for it", but that doesn't change the fact that most 3D movies opening with big weekends are getting strong $$$ from 3D sales. People are clearly going.
It's turning out that while 3D is failing in the United States, it's making big money overseas on the international market, particularly in China. So I think it'll continue to be a factor for theatrical motion pictures for the immediate future.

For home use or broadcasting, naaaaa... I don't think it makes any sense. I'd say 4K makes more sense than that, and I'm even skeptical that 4K-to-home transmissions will happen soon on a mass-market scale.
 
3D is tied to the viewing device. Right now, there are still lots of limitations to which screens can show 3D. But the overall number of screens (phones, airplane headrests, checkout counters...) is exploding. This will continue to happen and 3D will find a home on many of them. Then, as products like google glass etc. become common place, 3D capable screens will proliferate and demand content. Anyone who says 3D is dead just isn't seeing the big picture. We watch too much stuff to let 3D die. Anyways, that's my opinion.
 
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