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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Stunning virtual Audrey Hepburn TVC

That kind of freaked me out... they took one step too many into the uncanny valley...
 
It was fantastic in creating a human, but that wasn't Audrey Hepburn. Without the Moon River reference, I wouldn't have made the connection. Maybe someday... and I hope they succeed. I really miss the movie stars from the past. There are many good ones today, but the ones from the past were from the golden age of Hollywood. The combination of those stars and the movies they starred in just won't be seen again, IMO. Content is now just too splintered.
 
Stunning work!
(tho my in-mind reference-picture for old movie-stars will never be like this full/rich/saturated color :p)

Back in 2001 they didn't have smooth natural movement figured out but looking at stills from "Final Fantasy: The Spirits Within" I think it's only logical that we are reaching a state where things not only look but also move like real now -> technology didn't take a break the last 12 years! Back then I knew there's much more to come (they just had not figured out smooth and natural movement)!

600full-final-fantasy%3A-the-spirits-within-screenshot.jpg
 
Making invented people to be movie stars... that's the way to go. Then they can be used to star in movies forever and no one will ever compare them to a real person because they never were a real person.
 
For me, the TVC is too uncanny valley.

In order to integrate the head more, they've used far too many blinks... and that's distracting as it pulls attention back to the eyes. In reality, we blink a lot... but 'cinematic' reality relies on longer shots of unblinking eyes... with blinks as punctuation to dramatic events or dialogue etc.

What works best is that it's a digital head replacement, as the body is from a body double.

The focus on subtle movements in facial work has advanced a lot recently - here's Nvidia's digital Ira from a few moths back - you can download a tech demo of this and play around (go to Nvidia's site):


Here's the same demo (real-time data) moved over to another render engine test made by Activision (showed at GDC) - not bad considering it's real-time (I know the mouth/lips/teeth aren't perfect)... but it's still nice.

 
And just this morning I was thinking about the need/practicality of a service that offered a way to map out the features of actors in their prime (or before they get much older) so that the data might be stored for future reference. A template if you will. Something that might not only be used to help recreate the actors persona, but also to better enhance their aged one in the future. Even though the effects guys are doing an amazing job, I bet they wouldn't mind such a reference library. If there isn't already such a service, get on it kids. ( :
 
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