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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Baselight AVX Plug-in now available for MC

This is good news that this plug in is available.

Anything on the horizon for Premier or AE ?
 
This is good news that this plug in is available.

Anything on the horizon for Premier or AE ?

Not at the moment - next on the list is the Baselight for Nuke beta and finishing the Windows version of Baselight for Avid.

A problem with Adobe Premiere is that even though it can read/write FCP XML and Avid AAF, it isn't able to read/write 3rd party plugin data stored in those files. That means we wouldn't be able to offer a comprehensive round-trip work workflow between Premiere and full Baselight, which makes writing a plugin less attractive for us. That doesn't mean it won't happen, it just means it's pushed down the list.

-Martin
 
Martin, thank you for taking the time and writting in the forum. Its great to see you guys here addressing issues and directly talking with potential costumers/users.

When you say you'll have a Final Cut Pro update, Ita for FCP7, right? Right now i'm contemplating shifting my main editor. Have been trying Premiere because I'm a Final Cut Studio person. However, after being underwhelmed with Final Cut Pro X, lately I have been taking my time on it and for 4k it looks like a very interesting proposition. FCPX is lacking a proper grading tool since the death of Color, though. Any plans for baselight for FCPX?
 
Not at the moment - next on the list is the Baselight for Nuke beta and finishing the Windows version of Baselight for Avid.

A problem with Adobe Premiere is that even though it can read/write FCP XML and Avid AAF, it isn't able to read/write 3rd party plugin data stored in those files. That means we wouldn't be able to offer a comprehensive round-trip work workflow between Premiere and full Baselight, which makes writing a plugin less attractive for us. That doesn't mean it won't happen, it just means it's pushed down the list.

-Martin

We it not critical for us but its is very welcome work your doing anyway. For what its worth our workflow is very much based on Software apps rather than big bespoke systems. Thats not to say we don't want a fully blown Baselight its just we prefer integrated of software where we can.
 
When you say you'll have a Final Cut Pro update, Ita for FCP7, right? Right now i'm contemplating shifting my main editor. Have been trying Premiere because I'm a Final Cut Studio person. However, after being underwhelmed with Final Cut Pro X, lately I have been taking my time on it and for 4k it looks like a very interesting proposition. FCPX is lacking a proper grading tool since the death of Color, though. Any plans for baselight for FCPX?

Yes, there will be a GPU-rendering release for FCP7, because a fair few people are sticking with it for now and have already bought the plugin. As for FCPX, no decision has been made yet - we haven't had a great many people demanding it so far, but perhaps that will change as it improves.
 
We it not critical for us but its is very welcome work your doing anyway. For what its worth our workflow is very much based on Software apps rather than big bespoke systems. Thats not to say we don't want a fully blown Baselight its just we prefer integrated of software where we can.

We recognise that the collection of jobs in the world is a continuum - At one end, the edit is simple and perhaps the grading is complex, so a exporting to a dedicated seat makes sense. At the other end, the edit is a multi-track nightmare and the cost of round-tripping becomes onerous - in this situation, the ability to grade nicely directly in the timeline is attractive. We've found the Baselight plugin is really interesting to indy filmmakers, as the NLE is the place that they shape their film, constantly tweaking. Being able include the grade as part of the iterative process without constantly needing to roundtrip is very attractive to those people, even if the shot-to-shot grading process isn't as elegant as a dedicated seat like full Baselight, Resolve etc.
 
We recognise that the collection of jobs in the world is a continuum - At one end, the edit is simple and perhaps the grading is complex, so a exporting to a dedicated seat makes sense. At the other end, the edit is a multi-track nightmare and the cost of round-tripping becomes onerous - in this situation, the ability to grade nicely directly in the timeline is attractive. We've found the Baselight plugin is really interesting to indy filmmakers, as the NLE is the place that they shape their film, constantly tweaking. Being able include the grade as part of the iterative process without constantly needing to roundtrip is very attractive to those people, even if the shot-to-shot grading process isn't as elegant as a dedicated seat like full Baselight, Resolve etc.
I'm curious as to which main features are not available in a plugin version in comparison to a standalone BL?
 
If one would like to have a plugin for Avid, FCP and may be even for a Nuke, how does pricing works in those instances? Would I have to buy three licences, one for each software or it's a seat licence?

It's a per-seat licence - the same serial number will allow you to use BL for Avid, BL for FCP and BL for Nuke all on the same machine.
 
I'm curious as to which main features are not available in a plugin version in comparison to a standalone BL?

In terms of grading operators, pretty much everything is there, the only things missing right now are temporal operators like MotionBlur and TemporalDegrain. However, they will arrive in the future, just need to reorganise a few things.

-Martin
 
In terms of grading operators, pretty much everything is there, the only things missing right now are temporal operators like MotionBlur and TemporalDegrain. However, they will arrive in the future, just need to reorganise a few things.

-Martin

I wouldn't worry about those. Those operators are still not available in Resolve. Resolve does everything in real time and any type of quality temporal calculations are very difficult to achieve in real time. Not impossible, but difficult nevertheless.
I can't remember, is there an easy way to compare two shots on a timeline? In BL you'd use two playheads for that. How is it done with the plugin?
I'd imagine there are no playheads available, is there?
 
I can't remember, is there an easy way to compare two shots on a timeline? In BL you'd use two playheads for that. How is it done with the plugin?
I'd imagine there are no playheads available, is there?

There a no multiple cursors, no. However, you can snapshot a frame in an instance of the plugin and use that to compare in another.
 
It's a per-seat licence - the same serial number will allow you to use BL for Avid, BL for FCP and BL for Nuke all on the same machine.

I did not realise that. That makes it a particularly good deal. The web store lists the FCP and Avid versions as separate products, which makes it look like you would need to buy both.
 
I did not realise that. That makes it a particularly good deal. The web store lists the FCP and Avid versions as separate products, which makes it look like you would need to buy both.

We changed the policy for the Avid release because people are switching between editors on a per-job basis a lot more now.

-Martin
 
Martin, any word on a PC version?
 
Martin, that's fantastic news about the mutli-app license. I do find myself in various NLEs depending on job.
 
Martin - I'm up for the Win testing - I have both Mac and PC in my studio and can test sequences back and forth as well, etc.

Michael
 
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