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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Why no third party GPU accelerated transcoding for R3D?

Robino_J

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Is the SDK crippled to no allow this to happen?
 
Debayering and transcoding of R3D's is CPU based not GPU. The Red Rocket is CPU based and takes the strain off the computers CPU. This question has been answered a lot on this forum.
 
Graeme or Deanan stated a while back that when testing options early on cpu processing was much better/faster in the debayering and handling of R3D's than gpu's and still remains true today.

Not sure where the thread is but I'm sure Graeme can add to this.
 
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