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Channel 5's Celebrity Big Brother 2012 Shot on RED Epic

Neil Horner

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Channel 5's Celebrity Big Brother 2012


I was recently approached by Channel 5 to create their biggest trailer of the year for their
Celebrity Big Brother 60second promo. The brief was that the promo had to be
‘Epic’ and have a very strong cinematic look and feel to it…with lots of visual
effects and high production values.



I was on set as the technical director for the 3 day shoot and all through the post-production
phase. I quickly put together a plan that would allow us to shoot all the shots
in one small green screen studio. After measuring and positioning the tracking
markers we were ready to start filming.




We shot everything on Imageynation’s RED Epic at 5k resolution which
would give us the highest possible quality through the post-production process.
It was important that we had this high resolution (and REDLog REDgamma information) so
that we could achieve perfect keying on the green screen footage and carry this
high level of information right through the compositing stages into the the
final grade (which was handled by Prime Focus).

Once we had all our footage from the live action shoot with Brian Dowling, Amy Childs, Kerry Catona
and Jedward, we created low res proxies for the client to create an offline
edit.

In the meantime my production company (Imageynation) started on the
truly mammoth task of post-production. Firstly we recreated a complete 3D
environment of the live action set.


Then we started to build
the mountain top and opening scene which was completely 3D with CGI lightening
effects.





At the same time while we were creating this opening scene, we also started to create the CGI for
the green screen replacement. I took photo reference of the on-set props so that
we could perfectly match and texture them in 3D.










Then we
created CGI rocks to fit in the background of each shot and as we had already
built a complete virtual replica of the set, we knew exactly which shot had
which rocks in the background. We started by blocking out the scene with low-res
poly models and then refined them later with high-res textures including dusting
them with a sand material to really make them blend into the foreground props.
Once we perfectly keyed out the green screen and corrected all the spill
suppression, we could add the replacement CG background.








This was a fairly straightforward compositing process if the shot was locked-off, but if the
camera moved at all then we needed to use the tracking markers to ‘match-move’
our 3D environment to marry flawlessly with the live action plate. This is a lot
more complicated as the human eye can very easily spot any errors with depth
perception and parallax.

Once we had all our rocks set in place, we
added animated CG clouds with ‘God rays’ from over head which were also animated
to give slightly organic movement to each shot.


As our compositors were creating the final touches to each shot and adding final details, we had also
made a start on the monolith scenes. Channel 5 provided us with library footage
for all the backgrounds of the monolith scenes. So we needed to create 3D models
and add them to the backgrounds.
With some of the shots we needed to create
tracking data from the footage so we could add the monolith stones and make them
move as if they belonged in the footage. We then developed the particle FX as
the monoliths crashed to the ground. We even did some sky replacements and
painted out an entire field of cows (no cows were harmed in this
process!).
Cow_BG1-300x168.jpg
Cow_BG2-300x168.jpg
Cow_BG3-1024x576.jpg

Monolith_BG0-300x168.jpg
Monolith_BG1-300x168.jpg

Further effects were added to a few additional
shots - distortion maps for when Brain’s staff hits the floor and when he waves
his hand.
Brian_Hand_Effect3-300x168.jpg
staffhitsfloor-300x168.jpg

Finally we also added a few post-production
anamorphic lens flares and the lighting for when ‘God’ speaks to Brian. With
this effect, we added lens dirt to trigger when the lighting was active, this
helped to sell the idea that the camera had actually captured this
footage.
Shot_14-0-00-01-223.jpg

Once we had created all our shot sequences, we outputted all our files as REDgamma to give the grade artist
maximum control over the files. We also outputted complicated multi-channel mattes so that the artist could grade certain
parts of each image independently.

Channel 5 have been delighted with the work and considereing we only had 3.5 weeks to create
everything before it was on air, I think the final look to the film portrays a
lot of hard work that needed to be executed correctly first time.

You can view the full 60 second promo here:
http://www.youtube.com/watch?v=LyUl2d3h_TI&feature=player_embedded​

Let me know what you guys think! ;)

Cheers,
Neil
 
Great work Neil.

Great to see an entire process mapped out.

Well done mate.

:))
 
Hi,

Nice to see breakdown of post work. Commercial looks good even if subject is not my cup of tea.

A quick question related to workflow. I though it was best practice these days to use green tracking markers(1/2 stop brighter/darker than background colour) to make keying easier. Just wondered why you used white ones.

Rich.
 
Hi Richard

Hi Richard

Keying the markers is really a secondary concern...the primary being able to track the markers properly and to do that, the best type of markers are contrasting ones. I have a colleague who works at MPC in London and they only ever get footage through with Red tracking markers on the green screen. Having said that, some people hate contrasting colours as they believe it means a second illegal colour for costume. But in reality (and higher-end production), we need to mask out the tracking markers individually afterwards (if doing the job properly) so that you don't get any trace ghosting of the markers....people who just want to click and key quickly or on a budget should use green markers a 1/2 stop brighter or darker as it is a quicker and less time consuming process and ultimately cheaper (but you risk not losing the ghosting or have to crush the key too much).

In our particular case, we did not have too much motion and could have used any colour markers...however the problem was that we did not paint the studio and had no idea what grade of green it was...so it would have been sods law to turn up with 'our green' markers and then they were the same bloody colour and not distinguishable at all...hence we played safe and went with white ;)

I know there are a lot of people with different views on green screen techniques and not all situations are ideal for the same technique. However, this was a textbook job and everything went very well.

Cheers
 
Neil,
You are a gentleman and a scholar.
Thanks for sharing.
You are like Peter Jackson and unlike George Lucas - who pretends to share and rarely does.
Cheers.
 
Cool breakdown. Great job on a tight time frame.

Thanks for posting it!

BTW, what's with all the Illuminati Symbolism!?!

Just kidding, I don't care. People rally latched on to that in the comments on youtube! You got quite a few comments bringing that up! Now I want to add Masonic/Illuminati symbols into every video I produce, just to stir people up!
 
Hi Richard

Hi Richard

Keying the markers is really a secondary concern...the primary being able to track the markers properly and to do that, the best type of markers are contrasting ones. I have a colleague who works at MPC in London and they only ever get footage through with Red tracking markers on the green screen. Having said that, some people hate contrasting colours as they believe it means a second illegal colour for costume. But in reality (and higher-end production), we need to mask out the tracking markers individually afterwards (if doing the job properly) so that you don't get any trace ghosting of the markers....people who just want to click and key quickly or on a budget should use green markers a 1/2 stop brighter or darker as it is a quicker and less time consuming process and ultimately cheaper (but you risk not losing the ghosting or have to crush the key too much).

In our particular case, we did not have too much motion and could have used any colour markers...however the problem was that we did not paint the studio and had no idea what grade of green it was...so it would have been sods law to turn up with 'our green' markers and then they were the same bloody colour and not distinguishable at all...hence we played safe and went with white ;)

I know there are a lot of people with different views on green screen techniques and not all situations are ideal for the same technique. However, this was a textbook job and everything went very well.

Cheers

Hi,

thanks for response. Interesting to read your point of view. As you said everyone has a different opinion about what works when it comes to greenscreen, both shooting it and tracking it.

Richard.
 
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