hans de vries
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Has anynone found out what happened with the gamma issue?
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We work very very hard on making sure the mac is a great editing platform. We are 100% feature parity (we finally got the mac version of universal counting leader in 5.5 which was the last windows only feature, did anyone notice?). About half the team develops on the mac as the main platform (me included been working on adobe mac video software for over 12 years now) and the other half work first on windows. Every member of the team has a mac and windows machine. Give us a try there is a free 30 day demo that is fully functional and a lot of online resources. Join me in the Adobe Workflow section of this forum if you have questions.
Cheers
Dave
@Tim Morten lol you're a Red beta tester! Double standard much? Day 1 and everyone's jumping ship. If you had the same attitude about Red the company would have gone under before the first Red One shipped. Red is still a platform for early adopters.
I thought the vultures would be circling...
I want to preface this by saying, I have zero insider information on what's coming in future updates to FCP. Everything is speculation. But I want to throw some ideas out there and see where people are at.
iMovie haters:Do I enjoy editing in iMovie? Can't say I've done much in that app. Wasn't the biggest fan the couple of times I've tried it. Possible reason, it's just different from what I'm used when it comes to an editor. For those dissing the iMovie import. Let me ask you a question. If you had a client that likes to do an initial rough draft edit in iMovie and then wants to get a project over to you and your professional editing system, would it hurt to have a way to do it? If that client is paying you a good rate, wouldn't you want to be able to accommodate them. Not saying this is going to be the norm, but does it hurt having it as an option? As for the interface looking like iMovie, I don't necessarily care if it looks the same or similar, but I do care that it's capable of doing everything I need it to when it comes to meeting the needs of my clients and making me money. That is still to be determined.
Lack of professional workflow:I truly believe there will be solutions coming, and not just from Apple. Otherwise, why go through this rewrite, and why keep the name of the app, Final Cut Pro? They could have combined iMovie and FCP and called it iMovie Pro, which if intended to hit more consumers would fit right in with their "i" branding. Also, if this were intended more for the consumer base, why not make a bigger splash on Apple's website. Today's release is a bit buried don't you think? That's because the people they are aiming this at make up a small market compared to just about everything else they offer. They knew professionals would find it and pass the word along. They also know that we're all kind of used to beta products and internet updates by now. They felt it was time to get it out there and start getting people used to the new interface while continuing development and helping third parties add support. I will be the first to admit, if we're still lacking some of the necessary professional workflow solutions in a year, then Apple missed the mark by a long shot. I expect to see more features added in the next 3-6 months as the new Mac Pros roll out, and Thunderbolt matures and becomes more integrated. I believe if the architecture has been done well, then the solutions we will see from 3rd parties might in fact be much better than Apple could have done on their own. If Black Magic is able to tap into Final Cut and create a seamless way to get a sequence from FCP to Davinci, will we complain about that? Probably not. If a third party comes along and writes a robust XML/EDL plug-in that is far better than anything Apple has ever done, would we complain? Probably not. It might take some time, but if that's the route they go and 3rd parties are able to put in great tools inside FCP, I think the workflow fears may go away. I could be completely wrong on this.
Native R3D supportCan anyone confirm or deny this is not coming? The backbone appears to be there to allow it. Yes, it is not there right now, but not sure we can blame Apple just yet. There may be reasons why. Until we get official word on this, probably have to wait it out. Having said that, I would love to have the option (and it's just an option because sometimes I would still prefer NOT to use native format) of cutting with R3Ds using RR to decode playback and rendering. But quite honestly, i have also seen some limitations to this in the past, namely getting a signal back out to an HD-SDI monitor. So, there's still work to be done in this area across the board.
What does this change right now?A lot of people seem to be indicating they will jump ship. I'm curious what work are you not able to do right now? And if there is something that FCP 7 is doing that limits your ability to get work done, does Adobe or Avid solve those problems in the interim? To me, FCPx is a product that has potential 3-6 months from now, if for no other reason than that's usually about the amount of time I feel comfortable using something for paid work, unless it's a one of a kind product that works right out of the box and is easy to get implemented. But if FCP 7 suits your needs right now and is making you money, then you have the luxury of playing with FCPx until it reaches the potential you need it to. And if it doesn't, then it's probably time to explore other avenues. But how many people honestly feel there is a gun being held to their head right now to upgrade or cross-grade their editing platform? That's not to say I don't have a laundry list of things that challenge my workflow at times (gamma issues, etc). Perhaps it's not knowing what is coming down the road that is the problem. Which leads me to:
Apple's CommunicationApple's policies when it comes to NDAs are strict, okay perhaps a better way to put it, they are insanely secretive and go to great lengths to keep product announcements, R&D, etc out of the public eye until they are ready. In some ways, it's part of the Apple mystique. In other ways, it drives professionals like ourselves mad because we can't always plan our purchases, or in the case of FCP what direction we'll go in when it comes to upgrading our facilities. Apple works on their schedule, not ours. So, when they release a product like FCPx and it has a lot of things missing, or it's not quite what people expected, their model falls apart in some ways. I'm sure there are people in their pro apps division who would love to come out and say "Look, we've got all of this covered. In August you will see support for this, and in November you will see support for that". But I don't think that's how it works at Apple. When you see Dave from Adobe come on here and say we're working on a solution for that problem, it leaves you with a sense of direction. With Apple, you are left wondering if there will be a solution and you'll probably never know until it's ready. Different philosophy. Will Apple change? I don't know. I think they should to a certain extent. I think they need a couple of really good reps who can interface with the pro market and communicate with them. Perhaps they can't reveal everything they are working on, but they could reassure people that they are listening. Then again, Apple is worth a hell of a lot more money than I am, so I guess they can do it anyway they want. Communication, especially in a social media type of world, is something that companies can't underestimate.
Panic?No need to. In 3 months we will probably know a lot more. By then, if you have invested the $299 to learn the interface, see where they are going with it, you wil probably either be on the train, hungry for more features or you will have moved on, or stayed right where you are. No need to panic today. If you are a diehard FCP user, you may have more reason to panic later if what I have been talking about above doesn't happen. If they leave a lot of professionals out in the cold, and decide to ignore the needs of many an editor working with all kinds of formats, all kinds of workflows, then yes, it may be time to panic. Personally, I think they have a plan. It may not live up to everyone's expectations, but I can't see the completely F'ing this up because if they do, they wasted a lot of time and effort and should have just sold it to another company.
Has anynone found out what happened with the gamma issue?
Lightworks is being prepared to go Open Source and there's full 64bit support and a Mac version on the Road map for later this year.
So keep an eye on Lightworks, since it certainly one of the fastest and most flexible NLEs out there.
SMPse
A Lightworks Alpha Tester, so you know where I come from.
Lightworks Beta
Im not sure about that I also tried to get the 2GB file limit issue checked but I cant seem to render to Uncompressed from FCPX. I managed to do a 6GB ProRes (HQ) file over AFP network without a prob.Bump.
Does it still have the QT gamma issues?
Learn FCPX until it reaches a state where its good for you. ... Jumping ship is premature at this moment.
Hi Brandon,Do you know the eta on R3D support?
Looks like Apple just rushed out a totally unfinished product...the fact it cannot even open a project file from FCP7 is just stupid! What are they thinking?
No XML...crazy crazy crazy!
Does it have potential? Yes, is it ready for pro use? NO
AVID and ADOBE are happy campers today!
Except I would be willing to bet quite a lot of money that 50x to 500x people paid and downloaded FCPX in two days than bought the avid cross grade during the discount period, or premier during that same period.
I would be curious to know how many facilities there are editing r3d material that need all of those missing functions - that don't already have some other system in place anyway (and just want to bash apple)? 50? 100? As successful as Red has been, the number of cams out there is still just in the thousands. The 5d has sold something like 100,000 units in the same time-not to mention the million or more fcp users that are doing paid/professional work with other cams (maybe not high end cinema, but still paid) that really don't need a lot of those functions.
The .r3d users are a really small percentage, so why hold back a complete rewrite/new program -when those features can be added in the next few months - probably in free updates? Should red have held back putting out a phenomenal epic cam because audio, remote control, accessories, batteries, etc, weren't ready yet?
I completely agree with everything you said but at the same time don't you think that same person would be capable of doing the same, if not better project utilizing more specific tools available in older versions (FCP7/Color/XML to Resolve, ETC)? I agree that the quality of the product is 99.99% up to the user behind the gear, but at the end of the day, why should we have to adapt to something when we had something great, but just needed it updated to streamline with faster systems and add a few new features?
Also, there's been a lot of bantering over the word PRO, and like Brian said, all that really matters is using the right tool to carry out your vision. My problem is a "PRO" app should give me the creative freedom to do whatever I need to carry out that vision. FCPX does not do this, which is upsetting. Additionally, the majority of us editors cut a LOT of material that is simply a product for someone else's vision, and we just have the creative input, technical knowhow, and gear to carry out ANY sort of editorial needs for the client FCPX vastly limits those abilities and options as editors. So for now I'll stay on my own ship and continue cutting just the same as before on FCP7 for as long as I need to until FCPX is usable, or I switch to Avid.