Michael Olsen
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I've seen some people on these forums and around the internet commenting about how it has been difficult to follow all the news about HDRx and EasyHDR through the rather fast-flowing and spread out threads.
So I decided to write up a little FAQ and Video/Image Gallery to cover the information at hand. I'll post it here, as well as on a website for those that want to see it in a slightly more user-friendly format.
If you have any additions, corrections, etc, please post here or email as directed on the webpage.
Web Version >>>
INTRODUCTION
This document is unofficial. The author has no affiliation with the Red Digital Cinema Camera Company. All images and/or video located on this page were posted publically on the REDUSER forum unless otherwise noted. All rights, trademarks, and other legal goodies are RED's, including but not limited to the words "RED®, RED DIGITAL CINEMA, REDCODE®, RED EPIC SCARLET, HDRx, and EasyHDR.
Remember, this guide refers to technology and statements about technology which is in development. As always, specifications, pricing, and time tables may change.
HDRx
What does HDRx do?
HDRx is an imaging mode that extends the dynamic range on the Epic camera system up to and including 18 stops (SOURCE 1). The extent of dynamic range extension can be modified from +3 stops to +6 stops in one stop increments (SOURCE 1). Additionally, +2 may be added during development (SOURCE 1).

DSC test chart showing 18 stops of dynamic range. Click to view larger.
It is unknown how HDRx will ultimately affect the dynamic range of the 2/3" and S35 Scarlet systems.
How does HDRx work?
The exact method used to achieve HDRx remains unknown, but it has been made public that the camera captures two separate streams of data which can be mixed and manipulated in post to give a variety of motion and dynamic range effects (SOURCE 1, SOURCE 2).
There is an in-camera alternative to HDRx known as EasyHDR.
What cameras will provide HDRx capability?
HDRx is now planned to be on all next-generation RED Digital Cinema Cameras, including both the Epic and Scarlet systems (SOURCE 1). Scarlet will be "as capable as EPIC with regards to EasyHDR and HDRx" (SOURCE 1).
HDRx can not be implemented on RED ONE Mysterium or Mysterium-X cameras due to inadequate hardware.
Since HDRx is capturing HDR motion footage, how is the appearance of movement affected?
Motion using HDRx can be rendered in at least two ways: "Magic Motion," "More Normal Motion Blur (MNMB)," an option produced by the Foundry, or without any "x" frames at all, resulting in totally normal footage.
Using "Magic Motionâ€, the appearance of motion blur is variable and may be controlled and altered after acquisition (SOURCE 1). Varying motion blur will also (to some extent) vary dynamic range within the image (SOURCE 1).
Little is known about MNMB aside from its name.
It is also unknown how the software from the Foundry will affect the appearance of movement, though it has been said that it will allow for "any kind of motion perception that you want" (SOURCE 1).
After photography, one can decide not to use HDR and "Magic Motion" and revert to normal footage by disabling the "x" frame stream (SOURCE 1).
What are the implications and limitations of using HDRx?
Assuming REDCODE remains constant, HDRx will require twice the storage capacity and write speed as normal footage (SOURCE 1).
HDRx will work "up to 1/96th shutter base exposure" (SOURCE 1).
5K HDRx or EasyHDR will be limited to 50fps (SOURCE 1).
RED is looking into the possibility of enabling higher frame rate capture using HDRx by using a smaller frame size (SOURCE 1). It is unknown how well this option will work, or even if it will be offered.
The high data rates required for HDRx will permit only the 2/3†Scarlets to record on CF cards, and then only at certain REDCODE rates. Similarly, RED Drives may only function with HDRx at certain REDCODE rates (SOURCE 1). Otherwise, the camera must record to SSD (SOURCE 1, SOURCE 2).
How much will HDRx software cost?
HDRx processing capability will be included in REDCINE-X free of charge (SOURCE 1).
Further support may be available in Storm, from the Foundry, as well as in the SDK (SOURCE 1).
EasyHDR
What does EasyHDR do?
EasyHDR is an imaging mode that extends the dynamic range of future RED Digital Cinema Camera systems in a manner similar to HDRx. Unlike HDRx, however, EasyHDR processes the footage in the camera, requiring no work in post to configure the dynamic range (SOURCE 1).
How does EasyHDR work?
EasyHDR will probably work very similarly to HDRx, except that the image processing for HDR and motion rendition will occur in camera rather than in post (SOURCE 1). Presumably, one will be able to set an exposure value (e.g., +3) as well as a "Magic Motion" setting prior to photography.
What cameras will provide EasyHDR capability?
EasyHDR is now planned to be on all next-generation RED Digital Cinema Cameras, including both the Epic and Scarlet systems (SOURCE 1). Scarlet will be "as capable as EPIC with regards to EasyHDR and HDRx" (SOURCE 1).
EasyHDR can not be implemented on RED ONE Mysterium or Mysterium-X cameras due to inadequate hardware.
Since EasyHDR is capturing motion footage, how is the appearance of movement affected?
EasyHDR will only permit the use of "Magic Motion", not MNMB or only the second stream as does HDRx (SOURCE 1). This results in a baked in amount of "Magic Motion" and exposre.
What are the implications and limitations of using EasyHDR?
EasyHDR will produce a normal REDCODE RAW file, at normal filesize and data rate, with more dynamic range and "Magic Motion" (SOURCE 1). Unlike HDRx, there will be no ability to edit the HDR or motion elements of this footage in post.
Presumably, other limitations are equivalent to HDRx in terms of framerate and shutter speed.
How is EasyHDR different from HDRx?
EasyHDR records HDR footage as a single REDCODE RAW file. HDRx records HDR footage in two separate streams (SOURCE 1).
EasyHDR processes entirely in-camera and burns in the HDR and "Magic Motion" to the file. HDRx requires post processing to create an HDR shot. (SOURCE 1)
EasyHDR produces a fairly fixed result. HDRx remains editable in terms of HDR and "Magic Motion" after the fact.
Ceteris paribus, EasyHDR will use half the filespace and REDCODE rate as HDRx. (SOURCE 1)
So I decided to write up a little FAQ and Video/Image Gallery to cover the information at hand. I'll post it here, as well as on a website for those that want to see it in a slightly more user-friendly format.
If you have any additions, corrections, etc, please post here or email as directed on the webpage.
Web Version >>>
INTRODUCTION
This document is unofficial. The author has no affiliation with the Red Digital Cinema Camera Company. All images and/or video located on this page were posted publically on the REDUSER forum unless otherwise noted. All rights, trademarks, and other legal goodies are RED's, including but not limited to the words "RED®, RED DIGITAL CINEMA, REDCODE®, RED EPIC SCARLET, HDRx, and EasyHDR.
Remember, this guide refers to technology and statements about technology which is in development. As always, specifications, pricing, and time tables may change.
HDRx
What does HDRx do?
HDRx is an imaging mode that extends the dynamic range on the Epic camera system up to and including 18 stops (SOURCE 1). The extent of dynamic range extension can be modified from +3 stops to +6 stops in one stop increments (SOURCE 1). Additionally, +2 may be added during development (SOURCE 1).

DSC test chart showing 18 stops of dynamic range. Click to view larger.
It is unknown how HDRx will ultimately affect the dynamic range of the 2/3" and S35 Scarlet systems.
How does HDRx work?
The exact method used to achieve HDRx remains unknown, but it has been made public that the camera captures two separate streams of data which can be mixed and manipulated in post to give a variety of motion and dynamic range effects (SOURCE 1, SOURCE 2).
There is an in-camera alternative to HDRx known as EasyHDR.
What cameras will provide HDRx capability?
HDRx is now planned to be on all next-generation RED Digital Cinema Cameras, including both the Epic and Scarlet systems (SOURCE 1). Scarlet will be "as capable as EPIC with regards to EasyHDR and HDRx" (SOURCE 1).
HDRx can not be implemented on RED ONE Mysterium or Mysterium-X cameras due to inadequate hardware.
Since HDRx is capturing HDR motion footage, how is the appearance of movement affected?
Motion using HDRx can be rendered in at least two ways: "Magic Motion," "More Normal Motion Blur (MNMB)," an option produced by the Foundry, or without any "x" frames at all, resulting in totally normal footage.
Using "Magic Motionâ€, the appearance of motion blur is variable and may be controlled and altered after acquisition (SOURCE 1). Varying motion blur will also (to some extent) vary dynamic range within the image (SOURCE 1).
Little is known about MNMB aside from its name.
It is also unknown how the software from the Foundry will affect the appearance of movement, though it has been said that it will allow for "any kind of motion perception that you want" (SOURCE 1).
After photography, one can decide not to use HDR and "Magic Motion" and revert to normal footage by disabling the "x" frame stream (SOURCE 1).
What are the implications and limitations of using HDRx?
Assuming REDCODE remains constant, HDRx will require twice the storage capacity and write speed as normal footage (SOURCE 1).
HDRx will work "up to 1/96th shutter base exposure" (SOURCE 1).
5K HDRx or EasyHDR will be limited to 50fps (SOURCE 1).
RED is looking into the possibility of enabling higher frame rate capture using HDRx by using a smaller frame size (SOURCE 1). It is unknown how well this option will work, or even if it will be offered.
The high data rates required for HDRx will permit only the 2/3†Scarlets to record on CF cards, and then only at certain REDCODE rates. Similarly, RED Drives may only function with HDRx at certain REDCODE rates (SOURCE 1). Otherwise, the camera must record to SSD (SOURCE 1, SOURCE 2).
How much will HDRx software cost?
HDRx processing capability will be included in REDCINE-X free of charge (SOURCE 1).
Further support may be available in Storm, from the Foundry, as well as in the SDK (SOURCE 1).
EasyHDR
What does EasyHDR do?
EasyHDR is an imaging mode that extends the dynamic range of future RED Digital Cinema Camera systems in a manner similar to HDRx. Unlike HDRx, however, EasyHDR processes the footage in the camera, requiring no work in post to configure the dynamic range (SOURCE 1).
How does EasyHDR work?
EasyHDR will probably work very similarly to HDRx, except that the image processing for HDR and motion rendition will occur in camera rather than in post (SOURCE 1). Presumably, one will be able to set an exposure value (e.g., +3) as well as a "Magic Motion" setting prior to photography.
What cameras will provide EasyHDR capability?
EasyHDR is now planned to be on all next-generation RED Digital Cinema Cameras, including both the Epic and Scarlet systems (SOURCE 1). Scarlet will be "as capable as EPIC with regards to EasyHDR and HDRx" (SOURCE 1).
EasyHDR can not be implemented on RED ONE Mysterium or Mysterium-X cameras due to inadequate hardware.
Since EasyHDR is capturing motion footage, how is the appearance of movement affected?
EasyHDR will only permit the use of "Magic Motion", not MNMB or only the second stream as does HDRx (SOURCE 1). This results in a baked in amount of "Magic Motion" and exposre.
What are the implications and limitations of using EasyHDR?
EasyHDR will produce a normal REDCODE RAW file, at normal filesize and data rate, with more dynamic range and "Magic Motion" (SOURCE 1). Unlike HDRx, there will be no ability to edit the HDR or motion elements of this footage in post.
Presumably, other limitations are equivalent to HDRx in terms of framerate and shutter speed.
How is EasyHDR different from HDRx?
EasyHDR records HDR footage as a single REDCODE RAW file. HDRx records HDR footage in two separate streams (SOURCE 1).
EasyHDR processes entirely in-camera and burns in the HDR and "Magic Motion" to the file. HDRx requires post processing to create an HDR shot. (SOURCE 1)
EasyHDR produces a fairly fixed result. HDRx remains editable in terms of HDR and "Magic Motion" after the fact.
Ceteris paribus, EasyHDR will use half the filespace and REDCODE rate as HDRx. (SOURCE 1)




