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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

premiere cs5 batch export

Sebastian Gross

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hello there,

is there any chance to make premiere cs5 / adobe media encoder detect 2(or more) .r3d files as the one take it was shot in?

i am sure there's more than me trying to take advantage of nvidias cuda engine to create batch-rendered offline pro res files e.g.

even with the cuda engine disabled the rendering speeds are far ahead of rcx with no rocket...

... but this little obstacle ... :mad2:

of course adobe rather promotes its tool being able to read .3rd's natively..

my approach was to collect all .r3d files with adobe bridge, slam 'em into the adobe media encoder fitted with a preset and .... nope. back to square one.

any suggestions?
 
No. Unfortunately not. Premier Pro can only render out a timeline as one single clip. If a batch renderer (carrying name, TC and REEL form the source R3D) with RT colour correction capabilities is what you need check out Iridas Framecycler (primaries only) or SpeedGrade (all bells and whistles). There you can do that.

Hans
 
hello there,

is there any chance to make premiere cs5 / adobe media encoder detect 2(or more) .r3d files as the one take it was shot in?

i am sure there's more than me trying to take advantage of nvidias cuda engine to create batch-rendered offline pro res files e.g.

even with the cuda engine disabled the rendering speeds are far ahead of rcx with no rocket...

... but this little obstacle ... :mad2:

of course adobe rather promotes its tool being able to read .3rd's natively..

my approach was to collect all .r3d files with adobe bridge, slam 'em into the adobe media encoder fitted with a preset and .... nope. back to square one.

any suggestions?

Drag and drop first file onto Timeline, then render. (this works for one "full clip made of many clips" at a time).

Why do you even want prores? Why not just use the native clips and work with that?
 
hey rob,

thanks for the reply but this is a rather bulky workflow when it comes to "certain amounts of footage".

to answer your 2nd question: simply to save space. leaving the .r3d data on the ext HDD it was delivered on, editing on small, fast-to-move files without the datarate hassle that might occurr using multiple tracks or working on instable proxies (which i never really do).
besides that sometimes a request to create offline files comes in.

but basically i was interested in "does it work?"
 
Why do you even want prores? Why not just use the native clips and work with that?

With most grading and VFX applications ProRes4444 does not shift the gamma because it stays within RGB and does not need to convert from and to YUV (ProRes HQ). I find ProRes4444 a viable way for many projects and safes tons of space.

There is no such thing as a "native" R3D because it's a RAW file that can be developed to RGB in million ways. For consistency reasons (think of more than one seat that is working with the footage) it make a lot of sense to transcode the R3D files to RGB.

Hans
 
Sebastian, you could import the Premiere Pro project into After Effects - from there you should have several ways to export single files in batch mode.
 
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