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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

EasyHDR on hold...

Jannard

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For now, we are going to put eHDR on hold. As a reminder, eHDR™ is the one that does all the processing for you in camera. You select a number (that represents stops of highlight protection) and the camera does the rest.

The more we have used eHDR, the more we can see why having full control over the combining process makes more sense... which is what you have with HDRx.

HDRx™ uses two tracks, one "normal" exposure and one "under" for the highlight protection. This gives you several options.

1. Combine the two frames with the ability to use a slider to control how much of each you choose to use. This results in "Magic Motion".

2. Combine the two frames with help from The Foundry. Same flexibility but the results are "MNMB" (more normal motion blur). There are a few instances when this is the better solution... like dancing flames of a fire.

3. Reference the "under" for motion tracking... then combine (or ignore).

The overall flexibility of HDRx is just too seductive to ignore. It is like shooting RAW was a JPEG. One is infinitely flexible and one is "baked in". One is "pro" and one is not.

For now, we are going with infinitely flexible. That may change down the road... as with all things RED.

Parting shot... EPIC doesn't need an HDR for most situations. The DR and new color science makes this camera an incredible tool just as it is. But it is nice to know that HDRx is there when you reach for it.

Jim
 
O.K.
 
F
Parting shot... EPIC doesn't need an HDR for most situations. The DR and new color science makes this camera an incredible tool just as it is.
Jim

By this I think I interpret MX doesn't need an HDR for most situations.

I hope you can now forgive me for arguing with you so strongly when I was championing the cause for the 2/3 fixed non-HDRx version.
 
To be honest, eHDR always seemed kind of silly to me and "not very RED", if that makes any sense. If you were spending any time developing it I'm glad the energy spared will now go into something else.
 
Sounds very sensible...

But this begs the question:
What HDRx™ software will be available for us.
Is the Foundry thingy a separately sold piece of software, or will it be part of Storm?

Sounds like that a part of the equation we will want if we use HDRx™...

Even though I am a big fan of MagicMotion... :-))
 
Yes this sounds like the pro path.
Expose properly, highlight protection available in post if needed or for specific artistic reasons.
 
Always great news, thanks so much Jim & the best Red Team working hard to provide us such great tools...
 
Makes perfect sense. A great teacher described digital as a black box with dozens of layers and filters that the operator has little control over. eHDR is essentially that, trusting the system to make intelligent choices for you.

We trust your genius: you place the OLPF, perfect REDCODE, etc etc. But giving professional users the full, customizable capability of HDRx is far preferable to the "easy" version. Thank you for working so hard to make our future cameras awe-inspiring.
 
Got it
 
Never thought about using eHDR™ anyway. It makes no sense at all.
 
HDRx support will come inside REDCINE-X and will be supported by Storm. Additionally, we intend to get it into the SDK for other 3rd party use.

Jim
 
Jim,

Will HDRx be available from the camera as a "Live" realtime output?

Also happy New Year... it looks like you are ready to release the second revolution.....!!
 
Jim,

Will HDRx™ be available from the camera as a "Live" realtime output?

Also happy New Year... it looks like you are ready to release the second revolution.....!!

No.

Jim
 
Is the use of HDRx™ dependent on frame rate in any way?
 
I remember eHDR was the version where the HDR showed up on the monitor outputs. For most of us dialing in a few stops of highlight protection will be easy but there will always be those who will insist on seeing it on the monitors. I figured we could just show a director eHDR on the outputs to calm his fears then switch to HDRx for actual shooting.

Any possibility of just giving us a switch to quickly view what HDRx is going to look like and then switching back for recording?

It also occurs to me that video playback for 3D usually takes the HDSDI out from the cameras and sends a multiplexed signal to a 3D monitor. It will be tough at first convincing directors that the blown highlights they are seeing on playback are actually protected in the RAW files.

Motion HDR doesn't exist in any other camera so directors can't really complain, just thinking ahead.

EDIT: sorry, I started typing before I saw your "no" response above.
 
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