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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

REDCINE-X Build 356...

Mmmm.... New stuff.... :)
 
I LOVE dot dot dot... that will forever be known as my signature.
Jim...

It's the THIRD DERIVATIVE.

Not content with Speed (First derivative, DOT)
or Acceleration (Second derivative, DOT DOT)
He has to go for (is there a name for?)
Rate of Increase of Acceleration (Third derivative, DOT DOT DOT)
 
It's the THIRD DERIVATIVE.

Not content with Speed (First derivative, DOT)
or Acceleration (Second derivative, DOT DOT)
He has to go for (is there a name for?)
Rate of Increase of Acceleration (Third derivative, DOT DOT DOT)

I hate to say it ... but according to

http://en.wikipedia.org/wiki/Kinematics

On the other hand, if the acceleration is variable, the motion is called motion with variable acceleration. In motion with variable acceleration, the rate of change of acceleration is called the :emote_22_yikes: jerk :emote_22_yikes:​

(I hope I don't get thrown off the forum for posting that ....)
 
I hate to say it ... but according to

http://en.wikipedia.org/wiki/Kinematics

On the other hand, if the acceleration is variable, the motion is called motion with variable acceleration. In motion with variable acceleration, the rate of change of acceleration is called the :emote_22_yikes: jerk :emote_22_yikes:​

(I hope I don't get thrown off the forum for posting that ....)

:violent5:

...:thumbsup:
 
...---...

...---...

I LOVE dot dot dot...

Jim...
Hmmm... is this perhaps a coded salute to the camera once in the House of Scarlet but soon to be elevated into the Kingdom of Epic, known as S?
 
... in morse code is S
S is in the periodic table sulfur
sulfur is used in matches
matches where used in one of the clips with leo and the MX chip
the MX chip is in the Epic

S is the nineteenth letter in the basic modern Latin alphabet.
nineteen is a prime number
Red has a series of prime lenses.

is there something more hidden here...?
 
... in morse code is S
S is in the periodic table sulfur
sulfur is used in matches
matches where used in one of the clips with leo and the MX chip
the MX chip is in the Epic

S is the nineteenth letter in the basic modern Latin alphabet.
nineteen is a prime number
Red has a series of prime lenses.

is there something more hidden here...?
Verrry intellesting... Yes... VERRRY intellesting.
 
... in morse code is S
S is in the periodic table sulfur
sulfur is used in matches
matches where used in one of the clips with leo and the MX chip
the MX chip is in the Epic

S is the nineteenth letter in the basic modern Latin alphabet.
nineteen is a prime number
Red has a series of prime lenses.

is there something more hidden here...?

Well, S is the letter following R
RED starts with an R
Epic follows the RED One

The morse code for SOS is dot-dot-dot dash-dash-dash dot-dot-dot
"Dash-Dash-Dash!" is what RED's more genteel competitors must be saying about now....
 
Excellent! I can finally open all of my long takes at once! I've been having to isolate them in various folders to "hide" them from RCX to avoid TOO MANY FILES OPEN errors that would cause some not to load properly.

Thanks Red, every day life just gets easier. Been that way since the start!
 
With OSX 64 bit version I am unable to drag files from the browser to a bin and I can not open them unless I use the open command in the file menu -- one at a time.

No drag and drop to bin from files in the connected devices drive list or even from the desktop.

exact same files all open up in 351. All build 30 footage.




David
 
Excellent additions - were these particular metadata fields always there, just not accessible in the SDK, or are these new additions to R3D metadata?

Ie. will all previously recorded R3Ds display Record framerate now too, or was there a version of older camera firmware where these fields were not recorded in the R3Ds?

hehe, was the first thing I spotted in the release notes, unfortunately it seems to work only with footage shot on firmware 30.x upwards, had no luck with 20.x and below :-(
 
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