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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

NUKE- color space-workflow to grade color ?

kito

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Hello..

just straight forward...we just had RED materials and I just coming with some questions, what is the main principals for color grading inside NUKE ? and later on the Output will deliver into cinema ?
we're using Nuke v.6.0.7

1. What is the colorspace base--> lin,REDspace,cineon ?
2. whut the things we should aware instead colorspace and for final output ?

we have limited post facility and we just doing for Short film--as a test. only FCP and nuke.

thanks and cheers

kito
 
Hello..

just straight forward...we just had RED materials and I just coming with some questions, what is the main principals for color grading inside NUKE ? and later on the Output will deliver into cinema ?
we're using Nuke v.6.0.7

1. What is the colorspace base--> lin,REDspace,cineon ?
2. whut the things we should aware instead colorspace and for final output ?

we have limited post facility and we just doing for Short film--as a test. only FCP and nuke.

thanks and cheers

kito

Nuke is still using the old color science (and I can't figure out why they haven't updated the read node to reflect the new color science...) - grading is best handled in Nuke by following a input node up with a grade node, transform node, and then a reformat node.

The color space depends on whether you are doing any comp work or this is a final pass. Lin for comps, redspace with a 2.2 gamma for final passes (unless you are doing work destined for film then go to Cineon space I believe).

Also try out the Truelight node at the end of things and play around with that - especially if you are going for a feature look. DPX files for the output.
 
Nuke is still using the old color science (and I can't figure out why they haven't updated the read node to reflect the new color science...) - grading is best handled in Nuke by following a input node up with a grade node, transform node, and then a reformat node.

The color space depends on whether you are doing any comp work or this is a final pass. Lin for comps, redspace with a 2.2 gamma for final passes (unless you are doing work destined for film then go to Cineon space I believe).

Also try out the Truelight node at the end of things and play around with that - especially if you are going for a feature look. DPX files for the output.

THANX A LOT, Andrew. I really appreciate your respon.
Yeah here..we re using Lin for comps.

again ...thank u very much:thumbsup::thumbsup:
 
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