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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Tell me about DaVinci. . . and how it works with FCS. . .

Stephen Pruitt

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That is, can DaVinci seamlessly integrate within a FCS worflow such that no transcoding is required?

Thanks.

Stephen
 
Hi Stephen,

DaVinci has full de-bayer in real time of 4K RED R3D. It also has full support for EDL import and export. So yes you shouldn't have too many problems integrating it with your FCS workflow since it isn't rendering or changing metadata. Of course the proof is in the pudding. Until it's released and you test your own workflow top to bottom you cannot be 100% but I'm sure it should be fairly simple to workaround or resolve conflicts in edl's.

Paul
 
Thanks so much, Paul. . . it sounds like an amazing system for a thousand bucks!

Stephen
 
The software is 1000$ + 2x GPU (if I got it right) @ another 1000 + a controll surface @ about 1600 = 3600$ + a computer and monitors to run,

And: Yes, that's amazing!!!
 
Hi Stephen,

DaVinci has full de-bayer in real time of 4K RED R3D. It also has full support for EDL import and export. So yes you shouldn't have too many problems integrating it with your FCS workflow since it isn't rendering or changing metadata. Of course the proof is in the pudding. Until it's released and you test your own workflow top to bottom you cannot be 100% but I'm sure it should be fairly simple to workaround or resolve conflicts in edl's.

Paul

Not quite. No full debayer in real time at this time. I believe, it's 1/2 or 1/4 dabayer at best for real time playback, depending on color grading complexity. Full debayer on render though. It also supports AAF, so it has an even better support for Avid projects. Still, an amazing deal for software, that was $200k just a year ago.
 
Not quite. No full debayer in real time at this time. I believe, it's 1/2 or 1/4 dabayer at best for real time playback, depending on color grading complexity. Full debayer on render though. It also supports AAF, so it has an even better support for Avid projects. Still, an amazing deal for software, that was $200k just a year ago.

Davinci's website:

"Grade raw RED files in realtime! - DaVinci Resolve allows full unlimited grading of raw RED files in real time so you’re not limited by time consuming rendering before grading. DaVinci Resolve reads and browses files direct from your disk array, SAN or files captured from the video input. Choose from a huge range of file formats such as native DPX, CIN, QuickTime, DNxHD and native RED R3D in 4K with full de-bayer all in real time. You can even work with TIFF, JPEG, TGA and BMP and up to 16 channels of audio!"

Paul
 
Davinci's website:

"Grade raw RED files in realtime! - DaVinci Resolve allows full unlimited grading of raw RED files in real time so you’re not limited by time consuming rendering before grading. DaVinci Resolve reads and browses files direct from your disk array, SAN or files captured from the video input. Choose from a huge range of file formats such as native DPX, CIN, QuickTime, DNxHD and native RED R3D in 4K with full de-bayer all in real time. You can even work with TIFF, JPEG, TGA and BMP and up to 16 channels of audio!"

Paul

That is true for the Linux Box, but for Mac system, it's 1/2 debayer, not full.
 
Fair enough. Just to be clear, I've never expected the GPU/CPU of a mac to be capable of 1:1 playback. I just assumed the full debayer was included in the software anyway since I'd not seen mention it wasn't.

Paul
 
The real deal will be to see how fast they can turn around updates, as RED evolves their file formats.

Can't wait for it though!
 
an (I think good) idea

an (I think good) idea

Just thinking...

We'll have the mac Resolve running in a mac pro, and there's a lot of discussion about the slot limitation of the mac pro, as far I've heard, there's only one configuration posible, two GPU's, one video I/O, one RAID/STORAGE interface and you're done with the PCI slots. OK. So, only software conversion of RAW material (1/4 , 1/2 debayer while working, full on render), no REDROCKET support inside Resolve. I would like it could have it (like Scratch), but that's the deal right now.
By the other hand, older Resolve (linux) can use external DDR's (like Doremi) that holds digital video and even DPX sequences and drive the image to the Resolve's video input and control it's playback remotely (please correct me if I'm wrong).
So, what about if we could control REDCINE-X playback remotely, we may have a PC with REDROCKET on it where we set the debayer settings and base color and feed the Resolve in real-time full debayer playback? like a PC-REDROCKET based DDR video server...

Any Thoughts?
 
The software is 1000$ + 2x GPU (if I got it right) @ another 1000 + a controll surface @ about 1600 = 3600$ + a computer and monitors to run,

And: Yes, that's amazing!!!

Not quite, you need ONE extra dedicated GPU in your system, the currently reccomended model is the NVIDIA GeForce GTX 285, more powerful than the much more expensive NVIDIA Quadro FX 4800. For monitoring you'll need a video card (Blackmagic), and you'll need a control surface (Tangent Wave), + the computer, monitors and high speed / high capacity storage.

Looking forward to testing it...

Cheers,
Damien

PS for Daniel, it is not software only Raw conversion, that's why there is a dedicated GPU, and a powerful one at that, that's what allows the realtime 1/2 debayer, and I'm sure very fast rendering on full debayer.
 
Just thinking...

We'll have the mac Resolve running in a mac pro, and there's a lot of discussion about the slot limitation of the mac pro, as far I've heard, there's only one configuration posible, two GPU's, one video I/O, one RAID/STORAGE interface and you're done with the PCI slots. OK. So, only software conversion of RAW material (1/4 , 1/2 debayer while working, full on render), no REDROCKET support inside Resolve. I would like it could have it (like Scratch), but that's the deal right now.
By the other hand, older Resolve (linux) can use external DDR's (like Doremi) that holds digital video and even DPX sequences and drive the image to the Resolve's video input and control it's playback remotely (please correct me if I'm wrong).
So, what about if we could control REDCINE-X playback remotely, we may have a PC with REDROCKET on it where we set the debayer settings and base color and feed the Resolve in real-time full debayer playback? like a PC-REDROCKET based DDR video server...

Any Thoughts?
Resolve via TLC can (or at least it did in the past) control an external device, like VTR or DDR or telecine through 422 protocol, so it would be trivial to implement. Red would need to provide the infrastructure in the Redcine for that.
 
I wouldn't expect them to support the Red Rocket as they have their own GPU based data flow which works for all formats, not just one. Don't forget, the rocket only debayers one layer of R3D, a Linux Resolve over a couple of machines will do multiples. It would be a bit like Red taking time from R3D development to implement H.264.
 
as budgets shrink across the board.. I see a lot of commercial spots, indie films going to smallllll independent guys with this system...

the days of expensive color grading are going to come to a halt..

not saying the big budget movies wont still go to big houses for post color...

but just look at what pro tools did to the music industry...

alot of great music came out.. because talented guys who couldnt afford a real studio, or get a record deal were now able to have their own studio and put out top notch sound.

so will this do to the film industry...

RED is the pro tools of the film industry,
and now davinci jumped on board..

I LOVE IT
 
Same thing happened to the high-end photo retouching industry once Photoshop matured. But as always, the high-end software makers will move on to the next hardest thing. Real-time Stereoscopic multicamera 6K or something.

-michael zaletel
 
This all sounds pretty darn impressive! I think I want it. I have a two year old Mac Pro. . . is it too old to deal with this?

Thanks.

Stephen
 
Not sure they have released machine specs yet but I certainly wouldn't expect your two year old Mac to be on the recommended list. Not to say it won't work but they won't be testing on old machines. I think the thing you're going to want more than anything is the best graphics card(s) with as many CUDA cores as possible. That's going cost but it's going to give you more RT.
 
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