Felix_Opahle
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As far as I know, in general there isn´t an difference on which system you do the playback of your DCP. When it follows the rules of a 3D DCP, then every 3D system should be able to play it properly (Xpand, RealD, Dolby3D/Infitec etc.). That´s the point of a standardized package like DCP.
Ok, the truth is that every 3D system has more or less problems with ghosting, what means that the glasses cannot seperate the two pictures completetly (depending on the amount of contrast between the frames etc.). So the 3D DCPs in the past had to be tuned for the specific display technology, a process called "Ghostbusting" (not so good for a standardized distribution of a DCP). As the developement of the Cinema-Servers is still in progress, ghostbusting will be implemented in the software / hardware and will be done during playback.
But in this thread the main topic wasn´t on 3D DCP, more on how to generate a DCP in general. Pavel´s script is made for 3D (as far as I remeber). There are some points you must pay attention to when doing 3D DCP but in general, the workflow is similar.
Hope this was useful for you,
best regards
Felix
Ok, the truth is that every 3D system has more or less problems with ghosting, what means that the glasses cannot seperate the two pictures completetly (depending on the amount of contrast between the frames etc.). So the 3D DCPs in the past had to be tuned for the specific display technology, a process called "Ghostbusting" (not so good for a standardized distribution of a DCP). As the developement of the Cinema-Servers is still in progress, ghostbusting will be implemented in the software / hardware and will be done during playback.
But in this thread the main topic wasn´t on 3D DCP, more on how to generate a DCP in general. Pavel´s script is made for 3D (as far as I remeber). There are some points you must pay attention to when doing 3D DCP but in general, the workflow is similar.
Hope this was useful for you,
best regards
Felix