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Old 02-17-2010, 10:00 AM   #1
Lucas Wilson
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Default RED Rocket breakthroughs...

Hi all,

A few things that are happening in SCRATCH right now, that we showed this past Saturday at RED Day Hollywood.

1) Stereo R3D.
We showed this with two Rocket cards. They were playing back, in realtime, two R3D streams of 4K 16:9 material. Left Eye / Right Eye - full debayer/demosaic from dual RED Rocket™.

And in SCRATCH - realtime flip/flop (for beamsplit eye), LUTs on both eyes, convergence fix, interocular fix, rotation adjustment, and a few levels of color grading on each eye.

ALL of this... playing back directly from a FW-800 drive brought from the set.

This is a faster, cheaper, and better workflow for stereo than anything else out there. Stereo Dailies now happen at the end of the day... instead of having to wait for all footage to transcode and load in.
2) Hugely accelerated rendering
We also showed THREE Rocket cards in one unit... all tied to one stream of R3D. That meant a few things:

a) Playback of MX footage at 60fps (10-bit) and 35fps (16-bit)
b) That also means that rendering is faster than anything else out there... with multiple Rockets, SCRATCH can render to 2K DPX from MX at 60fps to disk. Render to 16-bit TIFF at 35fps
3) New RED Color Page
Not a big deal to those not on SCRATCH, but in v5.1, we have a separate page of color controls that contains ALL the SDK options - FLUT™, ISO, Saturation, Exposure, etc. This works in conjunction with the standard L/G/G and shape controls that we have always had.
More announcements and good stuff to come in the next few days... more firsts... ; )

Best,

Lucas


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Old 02-17-2010, 10:25 AM   #2
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Congrats Lucas! Rendering at 60fps to disk is amazing! Glad to see you put all the RED metadata into its own page, a much desired feature. Is this all running on a GlobalStore Box, overclocked?
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Old 02-17-2010, 11:00 AM   #3
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Wowza, wish I came to this red day. 60fps is indeed *fast* but the problem is we are now going to be more limited by the disk. As a Scratch based facility, we are usually making DPXs because they have to *go* somewhere which means we typically render directly to a shuttle drive. Right now we get about 8-10fps rendering with a RR onto a decent firewire 800 drive. 60fps is phenomenal but we would still need to copy that to a slow drive... damn bottle necks. Anyway, thats super cool Lucas, can't wait to try it out.
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Old 02-17-2010, 11:03 AM   #4
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Quote:
Originally Posted by mikeburton View Post
... Is this all running on a GlobalStore Box, overclocked?
Not overclocked. RED Rocket means those days are gone. This is a perfectly normal non-overclocked CoreI7 system.

Lucas
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Old 02-17-2010, 11:32 AM   #5
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WOW! this is impressive. Will the 3 ROCKET system be available to may be non SCRATH users at some point?
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Old 02-17-2010, 11:58 AM   #6
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I've posted this elsewhere...

2 Rocket owners need to get together and plug their cards in to a single machine and see what the driver does, and how the apps behave.

There are indications that the base Rocket drivers form Red were written with multi-card support in mind...

-sc
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Old 02-17-2010, 12:13 PM   #7
Jeff Kilgroe
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Quote:
Originally Posted by Nikolai Pigarev View Post
WOW! this is impressive. Will the 3 ROCKET system be available to may be non SCRATH users at some point?
Anyone can buy or build their own system and install as many Rocket cards as they have room for. The catch is software support. Other than SCRATCH, no one else supports multiple Rocket cards, in many cases most post tools don't support the Rocket at all.

I think I finally have reason to buy that SCRATCH system. Now I just need to find some money...

Quote:
Originally Posted by Steven Caesare View Post
I've posted this elsewhere...

2 Rocket owners need to get together and plug their cards in to a single machine and see what the driver does, and how the apps behave.
Does not do anything, already tried it. But REDCINE-X / ROCKETCINE-X report having more than one Rocket in the log files. :)

Have to wait for more software support.
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Old 02-17-2010, 02:13 PM   #8
Tai Wah Lim
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Quote:
Originally Posted by Lucas Wilson View Post
Hi all,


3) New RED Color Page
Not a big deal to those not on SCRATCH, but in v5.1, we have a separate page of color controls that contains ALL the SDK options - FLUT™™, ISO, Saturation, Exposure, etc. This works in conjunction with the standard L/G/G and shape controls that we have always had.
More announcements and good stuff to come in the next few days... more firsts... ; )

Best,

Lucas


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Lucas, any estimate when 5.1 will be released? Lim
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Old 02-17-2010, 02:23 PM   #9
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Fantastic @ Lucas
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Old 02-17-2010, 04:05 PM   #10
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wow congrats lucas!
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