REDUSER.net

Go Back   REDUSER.net > RED One Camera > RED Workflow

Reply
 
Thread Tools Display Modes
Old 01-09-2009, 06:19 PM   #1
Gabor Kertai
Junior Member
 
Gabor Kertai's Avatar
 
Join Date: Apr 2008
Posts: 16
Thumbs up VirtualDub meets Redcode RAW

R3D input plugin for VirtualDub, a free download for Windows.

http://arenafilm.hu/alsog/vdr3d/

Enjoy!
Gabor Kertai is offline   Reply With Quote
Old 01-09-2009, 08:07 PM   #2
Kenneth Elkington
Senior Member
 
Join Date: Dec 2008
Posts: 283
Default

One step closer to a FOSS Red workflow. This should be helpful once I get my scarlet.
Kenneth Elkington is online now   Reply With Quote
Old 01-09-2009, 10:56 PM   #3
Dan Hudgins
Senior Member
 
Dan Hudgins's Avatar
 
Join Date: Feb 2007
Location: San Francisco, CA USA
Posts: 1,142
Question Note 24bpp image and 16bit audio only?

From what I can see on the link, the plug in truncates the 48bpp data down to 24bpp for VirtualDub,

Quote:

[Decoding is supported to RGB color representations only:
16 bit RGB (555)
16 bit RGB (565)
24 bit RGB (888)
32 bit RGB (888) (dummy alpha channel)

Redcode images are decoded at 16 bits per channel, but since VirtualDub can only handle 8 bits per channel at its best, the lower bits are simply shaved off, significantly reducing output color resolution. This is fine for creating proxies and intermediates, but not optimal for online color corrections or finishing.]

Not 48 bit RGB 16,16,16.

So it would be most useful for extracting the Audio from the R3D files and making a fast workprint.

For use with my programs you could use it to make BMP frames for editing, but you will get histogram gaps if you do much color correction from 8x3bit data, you really need to use REDCINE to get 16x3bit files, well 12x3 into 16x3 since the camera is 12bit raw data.

The link indicates the R3D plugin is dropping the bottom bits from the 24bit audio to get 16bit audio...
__________________
Dan Hudgins is developing "Freeish" 6K+ NLE/CC/DI/MIX File based Editing for uncompressed DI, multitrack sound mixing, integrated color correction, DIY Movie film scanning, and DIY Movie filmrecorder software for Digital Cinema. RED ONE (tm) footage can be edited 4K, 2K, or 1080p etc. see http://www.DANCAD3D.com/S0620200.HTM (sm) for workflow steps.
Dan Hudgins is offline   Reply With Quote
Old 01-09-2009, 11:35 PM   #4
jbeale
Senior Member
 
jbeale's Avatar
 
Join Date: Jan 2007
Posts: 1,666
Default

amazing, it actually works. I can view R3D on my completely antiquated PC with no special video cards or anything else... very cool!
jbeale is offline   Reply With Quote
Old 01-10-2009, 08:18 PM   #5
Daniel Browning
Senior Member
 
Daniel Browning's Avatar
 
Join Date: Sep 2007
Location: Portland, OR
Posts: 600
Default

Wow! Thank you, Gábor!

I was really hoping someone would do this, but I didn't expect it so quickly.

I wonder if the SDK will support a direct-to-8-bit decoding in the future.
__________________
--Daniel Browning
Daniel Browning is online now   Reply With Quote
Old 01-10-2009, 11:52 PM   #6
Dylan Reeve
Senior Member
 
Join Date: Oct 2007
Posts: 1,148
Default

I want R3D integration to FFMpeg :)
__________________
Dylan Reeve
Edit Geek
Dylan Reeve is offline   Reply With Quote
Old 01-11-2009, 11:14 AM   #7
jbeale
Senior Member
 
jbeale's Avatar
 
Join Date: Jan 2007
Posts: 1,666
Default

Quote:
Originally Posted by Dylan Reeve View Post
I want R3D integration to FFMpeg :)
The Red SDK license does not permit the SDK source code to be distributed, or even your own code if it uses their headers, so any open-source tools can't use it directly. There may be some workaround, but any R3D module would not be directly in FFMPEG, at least as I understand it.
jbeale is offline   Reply With Quote
Old 01-11-2009, 11:24 AM   #8
Dylan Reeve
Senior Member
 
Join Date: Oct 2007
Posts: 1,148
Default

Yeah, I don't know that much about the structure of FFMpeg - I was sort of hoping it could use a static module in a similar way to VirtualDub here.
__________________
Dylan Reeve
Edit Geek
Dylan Reeve is offline   Reply With Quote
Old 01-11-2009, 12:09 PM   #9
Mark L. Pederson
OffHollywood
 
Mark L. Pederson's Avatar
 
Join Date: Dec 2006
Posts: 4,079
Send a message via AIM to Mark L. Pederson
Default

I love this -

Is there a 64-bit version available?

No, and it's not even planned. The SDK is 32-bit only at the moment, and I don't have a 64-bit environment for testing, so there.
__________________
Mark L. Pederson
Offhollywood Get the BUZZ

http://twitter.com/offhollywood
Mark L. Pederson is online now   Reply With Quote
Old 01-14-2009, 06:10 AM   #10
priitp
Member
 
Join Date: Oct 2007
Posts: 82
Default

Very good plugin. Well done.
It is much easier to have *.avi files for offline now.

One question have rised.
When I do render out it only uses 30% of processor power.
We have Scultrail wit 8 cores here.
From 2K we corvert at arround 5.5fps and only two cores have been seriusly used.
But we are able to launch several VirtualDubs at once and with 4 of those we get processor usage about 95% and all are converting at about 5.5fps.
WinXP Pro SP3 here. Used codec: Matrox Axo 50Mbit MPEG-2 I-frame avi.

Do others have the same?
Is there a way to speed up just one VirtualDub?



Regards
Priit
priitp is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:48 PM.


All Content Copyright Landmine Media, Inc. 2010