Thread: Advantages of shooting 24FPS over 30FPS?

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  1. #11  
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    Quote Originally Posted by Adam Michael Carr View Post
    24=BETTER..... always has. 29.97 is a gimmick that the rest of the country has fallen for when we all decided 1080 was the way to go.
    "Oh, and 8 track was the way to go- one day mankind will realize its mistake." - prescient words from "Hellboy 2"
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  2. #12  
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    Quote Originally Posted by Adam Michael Carr View Post
    24=BETTER..... always has.
    do you even know why it's 24, and not 25 or 23?
    Last edited by Paramon Ivanovich; 08-07-2012 at 07:56 AM.
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  3. #13  
    Senior Member Les Dittert's Avatar
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    The very first projectors were 48 fps. Yep. Then with film they settled on 1/2 that with a double flash of each frame. Easier on the parts.

    I think 24 will go away, along with the signature/artifact of film grain. In time.
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  4. #14  
    Senior Member Russ Fill's Avatar
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    This is a very long and interesting subject that will not go away very soon. I like both frame rates for different reasons.
    I heard that the real reason for 24fps was almost purely economic as it was the slowest you could get away with running in the camera and still fool the eye for most situations.
    So from what I heard was that this would save on stock when shooting back in the day. Sounds like sound business to me.. And over time we just adopted it as the standard. I know kind of a crude explanation but you get my drift.

    Im sure someone else would love to shed a little light on this.

    For what its worth. I some time shoot 29.97/30fps and open the shutter/longer exposure.. to give it a little more 24@180 feel, but as it has been stated in earlier post to testing at both and see what you like and if it works for what your doing that is really the most important.
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  5. #15  
    Senior Member Bob Gundu's Avatar
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    The difference between 24 and 30 is mostly experience and has very little to do with quality.
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  6. #16  
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    In Europe and anywhere else PAL, 30fps cannot be translated to 25p (PAL) without many issues. The whole world is not North America. If you see your market as only local you will make way less $$$.

    24fps can be played anywhere, and looks fine on 30P NTSC and 25p PAL both.
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  7. #17  
    I THINK 24fps was originally settled on in the USA because at that speed on our 60hz power grid, the sound recorder gave you one second per foot of sound stock. this made synchronization, even on hand cranked sychronizers simple for editorial.

    Perhaps David M, or someone withmore knowledge than I can confirm or correct this idea...

    In terms of giving a "filmic" look, the mechanical shutter on some cameras (F65, Alexa) is intended to give the subliminal spacing and exposure time limit per frame that we are conditioned to expect in our film watching experience..

    essentially, we are re-creating the feel of emulsion being passed through 2 intemittent movement devices... a film camera, and a film projector.
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  8. #18  
    For what it is worth, everything you see on television is 29.97 FPS whether it was shot in 24 (23.98) or 30 (29.97) FPS. Because that is our NTSC television standard. To take it a step further, the NTSC standard is actually not really 30 Frames Per Second but 60 Fields Per Second. A field is half a frame. Not the top half or the bottom half but actually an interlaced series of every other horizontal line on the television screen. To transfer film which was shot in 24 FPS to NTSC video at 30FPS it must go through a conversion process spreading out 24 frames over 60 fields. Since there are six less frames in Film than there are in video, that difference must be made up every second and this is done by process called 3:2 pull down which means that roughly every third frame is spread out over not two but three fields creating a motion blur artifact every third or second frame (3:2). This is a terribly annoying issue for editors who have to do clean green screen keys because there is no way to cleanly key out an object that is in two different places on the same frame. This is why an editor will always tell you to shoot 30FPS and a narrow shutter angle when doing green screen work. The motion blur artifact can be added in later if necessary but there is no way to get it out once it is baked into the file. The only other way around this is to edit on a 24P timeline and convert to 1080i as the final step. If there is no synch sound most of my green screen work is shot at 60 FPS just to give me those extra frames for a clean key.

    But Green Screen aside, can the eye detect a motion blur artifact every third frame (1/10 of a second) or does it just make more sense to add a little more motion blur to every frame such as shooting at a 270 degree shutter instead of 180. You guys can argue this forever but for my money, lighting, lens choice, shutter angle and general production value are what create the film look for me.
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  9. #19  
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    Quote Originally Posted by JR Monteiro View Post
    For what it is worth, everything you see on television is 29.97 FPS whether it was shot in 24 (23.98) or 30 (29.97) FPS. Because that is our NTSC television standard. To take it a step further, the NTSC standard is actually not really 30 Frames Per Second but 60 Fields Per Second. A field is half a frame. Not the top half or the bottom half but actually an interlaced series of every other horizontal line on the television screen. To transfer film which was shot in 24 FPS to NTSC video at 30FPS it must go through a conversion process spreading out 24 frames over 60 fields. Since there are six less frames in Film than there are in video, that difference must be made up every second and this is done by process called 3:2 pull down which means that roughly every third frame is spread out over not two but three fields creating a motion blur artifact every third or second frame (3:2). This is a terribly annoying issue for editors who have to do clean green screen keys because there is no way to cleanly key out an object that is in two different places on the same frame. This is why an editor will always tell you to shoot 30FPS and a narrow shutter angle when doing green screen work. The motion blur artifact can be added in later if necessary but there is no way to get it out once it is baked into the file. The only other way around this is to edit on a 24P timeline and convert to 1080i as the final step. If there is no synch sound most of my green screen work is shot at 60 FPS just to give me those extra frames for a clean key.

    But Green Screen aside, can the eye detect a motion blur artifact every third frame (1/10 of a second) or does it just make more sense to add a little more motion blur to every frame such as shooting at a 270 degree shutter instead of 180. You guys can argue this forever but for my money, lighting, lens choice, shutter angle and general production value are what create the film look for me.
    Nothing is mastered or shot in 1080i anymore. Just 24p and 1080p That progressive timeline is then converted to a 1080i container which is in turn de-interlaced back to 1080p24 or 1080p30 by your television. There is no such problem with those taking out greenscreen artifacts because there is no 1080i material to be found anywhere until the final transfer to the 1080i deliverable, which splits into fields, yes, but they both show half of the same point in time/same image.

    Anyone shooting or doing effects in 1080i is grossly incompetent, plain and simple.
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  10. #20  
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    Quote Originally Posted by Rob Ruffo View Post

    Anyone shooting or doing effects in 1080i is grossly incompetent, plain and simple.
    Or they're working in live broadcast. Or live sports on any network not owned by Disney or Fox. Or live news. Fact is, there is a lot of production that is not post produced, is not entertainment oriented, and is not shot at 24 fps. And the people involved in those productions likely don't see themselves as "grossly incompetent," they just see themselves doing different types of productions than the ones you happen to work on.
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