For those who cannot stand FCP X perhaps this is a look into the future.
Its my belief that this is where APPLE is taking FCP X years away.
Enjoy dreaming about it.
http://singularityhub.com/2012/06/13...be-everywhere/
Luis
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For those who cannot stand FCP X perhaps this is a look into the future.
Its my belief that this is where APPLE is taking FCP X years away.
Enjoy dreaming about it.
http://singularityhub.com/2012/06/13...be-everywhere/
Luis
As a game developer, my opinion is that gesture control is a future you don't want for your editing interface. Looks sexy, turns out to be functionally undesirable.
Unless you like the idea of holding your arm up in front of you all day, stick to a physical controller. It requires less movement, and buttons are a much more efficient input method.
Wii and Kinect are two of the best-selling least-used consumer devices ever made.
Best,
Tim
Thats a fantastic way to put it.
Thanks BigLu - I feel those who are whining about how Apple is abandoning the Pro Market are short attention span consumers. Apple is not going to leave the Content Generation space to some other platform. They will prevail even if we don't see the path clearly. The upcoming MacPro Tower will set a new class standard - just as their new retina display laptop just did.
Apple is democratizing technology just as RED does. FCP X will have a much larger base than FCP 7 just as R3D has a larger base than film. Update by update Apple is bringing back pro style tools . . . but then maybe the original pro tools were not all that great to begin with. Including R3D's is not a high priority since that is 1/2 of 1% of Vimeo movies shot on any given day. Don't confuse that with ignoring the pro market.
I know what you are saying about the game I/O, but some platforms have integrated it better than others. The Wii controller seems perfectly natural, while as a game controller on the PS3 it is far less than intuitive. In fact the implementations that I have tried there are downright irritating. I always felt it was a problem of implementation rather than a problem with the technology. It does seem to work well, it's just poorly utilized.
Why would you have to hold your arms out in front of you in any way that is different than holding them over your keyboard? It looks like you could put this thing right where the keyboard and mouse would be.
Last edited by Scott Crawley; 06-17-2012 at 10:44 AM.
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