Exactly. Every job is different and most houses are different. And on top of that there are variances still on whether a colorist wants RedGamma and RedLogFilm depending on how the media is going to be used. We have all of these in the .r3d, which is very nice.
When it comes to the grade I agree, but I still think there's advantages working with native .r3ds in the grading suite or even doing a first light in RC-X Pro and then transcoding. On Baselight, and likely Speedgrade, I do my first and secondaries in the suite on the .r3d It's having the flexibility to make the raw workflow work for you that I like. There isn't just one way to do it. Transcoding can be done whenever you feel it's necessary.
The sensor is rated at approx 5000k and I've found through using optical filtration under tungsten to bring it up into the 4400-6000 range that Gunleik mentions you can indeed produce a superior image. Especially where color noise is concerned. That said, without filtration I haven't seen an issue of getting the WB right or wrong in camera (yet). If for some reason I shot 3200k without blue filtration and if it's a low light shot I don't mind doing a bit of noise reduction to the shot.
I notice that native sensor kelvin effects pretty much all CMOS based tech in the same way.
Noise reduction is where the real difference comes into play between Red and other folks. They leave it up to you to get it done. For me this is fine. For many others it's not. I could totally see Dragon having some sort of general on chip reduction, but it's certainly not something that I feel is necessary.



