Thread: Can't find a good grade for this R3D - too noisy

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  1. #11  
    Senior Member Matt Ryan's Avatar
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    Quote Originally Posted by Patrick O'Sullivan View Post
    Yousuf this shot is pushing the saving ability of RAW capture to the limit. As others have said this is badly underexposed.

    This sort of problem is beyond Redcine. It is a great program but not built to save shots to this degree.

    This is what a program like Resolve can do with a few nodes.


    maybe this could be your next tutorial? ;) ...I'd like to see the steps you took!
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  2. #12  
    Senior Member Chris McKechnie's Avatar
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    Quote Originally Posted by Patrick O'Sullivan View Post
    Yousuf this shot is pushing the saving ability of RAW capture to the limit. As others have said this is badly underexposed.

    This sort of problem is beyond Redcine. It is a great program but not built to save shots to this degree.

    This is what a program like Resolve can do with a few nodes.



    Ok seriously??? WOW! Amazing! Tutorial pls.
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  3. #13  
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    If this is a standalone shot and not just one of several views cutting back and forth, if you could tolerate a trailing or smearing artifact as an artistic thing, maybe a three track layer stack might help with the noise.

    Each of the overlaying layers at fractional transparency, top layer no frames delayed, second layer one frame delayed, bottom layer two frames delayed. There's noise reduction softwares can do better than this but just a thought.
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  4. #14  
    Senior Member Rami Mustakim's Avatar
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    underexposed but still usable.
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  5. #15  
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    Quote Originally Posted by Yousuf Abbasi View Post
    Patrick, did you use a lot of noise reduction in this? How does the noise hold up at higher res (4K)?

    I can't speak for Patrick, but here's something from Resolve that's a bit more of a "naturalistic" interpretation, using no noise reduction (but I did use some selective highlight defocus).

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  6. #16  
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    Neatvideo in After Effects too saves this type of shot
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