Click here to go to the first RED TEAM post in this thread.   Thread: Playstation 4 will support 4K gaming

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  1. #11  
    If it does output 4k, probably will be extremely fillrate limited, you may see one or two games at full 4k res. It would be nice if the output upscaled everything to 4k, and then output a supersampled image at 1080p until people purchased 4k tvs.

    I could easily see the launch coincide with the new 4k Bluray format.
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  2.   This is the last RED TEAM post in this thread.   #12  
    Red Team Stuart English's Avatar
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    Quote Originally Posted by PatrickW View Post
    Carmack said 120 FPS is required for good stereo 3D gameplay.
    For 60 fps per eye.... yes I agree.
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  3. #13  
    It sounds like Sony are trying to kill the second hand games market.
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  4. #14  
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    PS4 is turning out to be exactly like a entry level gaming PC, with a future AMD A-Series APU with some customizations. (Probably Kaveri, 512 shaders + 4 cores) Since it uses x86, it would be possible to turn PS4s into Hackindows or Hackintoshes.

    Xbox Durango will support 4K output as well, and will use a very similar GPU (AMD GCN architecture) with possibly a 8-core PowerPC CPU. Though AMD Fusion simply makes more sense. Wii U uses a AMD 4000 gen GPU - Nvidia has been shafted out of the gaming console market, as expected.

    Unfortunately, games aren't going to run at 4K. My guess is games will run at 1920x1080 at 30 fps, scaled up to 4K. It's pretty much the same situation as the PS2 being supposedly SD and PS3 being 1080p. Most games ran at 1280x720 at 30 fps (some PS3 games are as low as 1024x600), scaled up to 1080p. Just a few driving games run at 60 fps, but at the expense of anti-aliasing, ambient occlusion, AF and other IQ.

    On Windows, however, we can already play at upto 16K at 60+fps*, with DX11 and way better IQ. PC gaming "FTW".

    *Here's a demo from as early as 2009:



    15360x6400. Epic and 5K be damned.
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  5. #15  
    Moderator Tom Lowe's Avatar
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    What this shows is a trend, though. That is the important thing.

    The real question now is, how long until the first 35-inch 4K monitor drops? Once that happens, PC gaming will go 4K, then the flood gates open.
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  6. #16  
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    Yes, we have been stuck at 2560 far too long, something like 7 years now. It was a DVI limitation, but with the latest iterations of DP and HDMI, all current-gen graphics cards can now drive 4K off a single cable. Modern graphics cards like HD 7970 or GTX 680 are so strong that 2560 is simply too little to show off their potential. LG.Display has demoed a 27 inch 3840x2160 panel a couple of times over the last year or so (first at SID 2011, then at CES 2012), my guess and hope is we will see that in the likes of Dell U2712 by the end of the year. 24 inch 3200x1800 displays will be mighty popular with gamers.

    When you consider that 10 inch Windows 8 tablets will ship with 2560x1440 displays at launch, the monitor industry doesn't have a choice... 1920x1080 is simply not appealing for a 24 inch screen any more.
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  7. #17  
    Call me back when this thing's gonna support 4K 3D in full res :)
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  8. #18  
    Quote Originally Posted by Tom Lowe View Post
    Well I play nothing but 2560 on my PC.
    2560 is only 2k though. 4x more pixels to render. And 4x larger textures. And 4x more shader calls.
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  9. #19  
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    well this coupled with ivy bridge support should push monitors for consumers to come along...at some point...ideally sooner then later
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  10. #20  
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    To me, 32" or 35" 4K monitor is the holy grail, at the moment.

    Dell, where you at??
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