Definitely, link them up with InfiniBand. Unfortunately, R3D CPU decode does not seem to scale past 16 threads. A solution for massive multithreading is definitely possible though. 6 Rockets is worth over 100 Sandy Bridge-EP cores and that is just tremendous power when you realize just 4 of those cores already do 1/2 res debayer for 5K to 2.5K and 6 can get you 4K real-time. Best of all - they do a whole lot more than just R3D decode.
Two 8Cx4P towers will get you 64 SB-EP cores for $20k - so it's just 2 workstation towers, not 12 PCs. With extensive multithreaded implementation of the SDK (this is the big if) that will be much faster than 6 Rockets.



