So would this be correct?
In a Premiere workflow...
RR debayers allowing playback in realtime at what size: 1/4, 1/2 or full size?
CUDA and the Mercury playback engine aids playback of effects
CPU helps render effects too?
And if instead I wanted to render out some ProRes files from RedCineX with a basic color grade, the RR would accelerate that process? By what factor for 5K?
Thanks again guys.
The chart you are talking about would be pretty complicated, given all the variables: CPU, GPU, Software, etc, etc, etc.
Alchemy appears to be all processor, and RCX Pro isn't really optimized for multiple cores yet, so it really slows things down.
The rest of your answers really depend on what else is in the system. Especially in Premiere. With a Quadro 4K doing the CUDA chores, most things happen in real time with good resolution and most of the effects you'd use. Most of my work in PPRO is 1080, and everything is real time. Everything.
In RCXPro, I get consistent 5K real-time playback at 1/2 resolution. Except using HDRx, where the two streams tax the system pretty hard. (That's where two rockets would be helpful.) I don't use Alchemy very much. Without it, RCX renders any grade at very close to real time for 5K, better-than-real-time for 4K. HDRx is half that speed or maybe a tic slower. I'm usually rendering to DNxHD, but those speeds hold for ProRes as well. A little slower for H264.
A note: only one program can use the Rocket at a time. If you want to go from PPro to AE, you have to close PPRo first, so it gives up control of the Rocket.
simple ? here: whats the difference bet decompressing and debayering?
Red's monochrome Bayer image is Redcode compressed before recording. In post. or camera monitoring, it has to be decompressed first, before the deBayer algorithm can be used to derive an RGB colour image. Red Rocket must therefore also be decompressing the Red R3Ds.
Those are the answers I've been looking for. Thanks much. I owe you one.
Now if Apple would just release a new Mac Pro so I could actually use my RR. It is just sitting there on my shelf not being very Rocket-like. I still may need to sell it to buy the Mac Pro and then buy a RR as soon as I can afford one again.
Do I have to do anything in PPro or AE to toggle on the RR acceleration or does it just take care of that for me in the background?
I got the note about closing one before opening another in order to get control of the Rocket, here's my issue:
Today I booted up fresh, never opened RCXP12, went straight to PPro and started pulling selects and even at 1/4 res with a 2009 MP with 10GB RAM, Quadro 4000 and a RR it is still not as responsive as I expected, soooo, I started looking at prefs, etc... no love.
Anybody know the scoop? Just want to make sure my Rocket is in the game ;-)
Cheers - #19
Go to your Project Window: top left area....then right click ANY R3d file...and choose Source Settings...go to bottom of that new window and choose Enable Rocket....the Rocket card is then enabled for all the clips and timeline.
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