Click here to go to the first RED TEAM post in this thread.   Thread: Please help me grasp the RED workflow - never edited R3D RAW before!

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  1. #21  
    OK guys, so I downloaded the REDCINE-X_PRO_Build_8_Beta_64-bit.msi file and installed the application - now I can follow the tutorial that you linked me to on Youtube - thanks so much!

    However, I still believe it'll be better to set all R3D properties in Vegas prior to rendering my multi-camera project out. And here one more question comes:

    - looking at the attached screen grab from R3D file format properties in Vegas Pro media bin, am I right assuming that what is called OLPF compensation here (which may be set to Off, High, Middle, and Low) is in fact the same as debayering option you mentioned? Basing on how it changes the preview quality, they should be the same - but please confirm...

    BTW when I render an R3D clip out with OLPF set to Off, I'm getting a rather soft image - certainly softer than the XDCAM EX with standard settings. Which would suggest I should be using the Highest setting for render, and possibly Low for preview when cutting (to get high enough fps in Vegas Preview Window)... But this is in contradiction to what has been said here about setting debayering to 1/4 before render!

    Could those more knowledgeable chime in, and clarify this for me please?

    Piotr
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    Last edited by Piotr Wozniacki; 12-08-2011 at 12:19 AM.
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  2. #22  
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    I'm not sure what OLPF is....but I found this:

    "In high-quality digital imaging systems, optical low-pass filters (OLPF) are used to eliminate color Moire fringes. "

    I hope someone else could enlighten...
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  3. #23  
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    "OLPF compensation - basically an unsharp mask - a post process thats better done in a finishing app."
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  4. #24  
    Yes, this is exactly what OLPF is (in most cameras not recording raw, it's implemented in hardware). But if this setting does not correspond to de-bayering, then which does? "Image Detail" would sound more like it, but its effect on the perceived image sharpness is far less pronounced than "OLPF compensation" in Vegas, or De-bayering in RedCine-X Pro...
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  5. #25  
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    OLPF compensation takes some of the softness OUT of the image that is intorduced by the use of the optical low-pass filters (OLPF)... Which as Enrique pointed out, if desired, might be better suited to a seperate application of "un-sharp masking" in a different program. Of course, this type of sharpening is completely dependent upon your personal aesthetic, so you may want to try a coupole tests to see if its worth applying...

    My guess is that the debayer quality in VEGAS is linked to IMAGE DETAIL, which I would set to HIGH.
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  6. #26  
    Yes, it looks like OLPF compensation is there to partially make for the effect of hardware OLPF. Which leaves us with only one parameter that could be related to de-bayering - Image Detail. But as I said: changing the latter influences the preview quality much less than de-bayering does in REDCINE-X_PR...

    Also, I have noticed a strange thing when playing with Vegas Preview quality settings: the sharpest image is not with Best/Full, but Preview/Full !!! Does anyone know why? My project setting is 1080/25p, to best match the remaining cameras...

    Piotr
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  7. #27  
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    Piotr-
    Not sure about the preview quality... But un a unrelated note, I just heard that VEGAS supports EPIC audio. Other NLE's are not yet supporting the EPIC/Scarlet audio, ony R1... Can you verify VEGAS Epic support?
    Thanks,
    CK
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  8. #28  
    Senior Member Johnny Friday's Avatar
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    I think you have many of the answers. My workflow back when using FCP & even now with Premier is this:

    1. Go into RCX (pro 8 now) and do all of your selects here. Then do a basic one light color correction (in most cases this is merely white balance/ting and a simple curve....but i go into a bit of Shadow; contrast; saturation etc....you can choose your color space as well...if a simple 1080p i'd recommend with Redcolor and Redgamma.....this gives you some saturation and contrast already.

    2. Debayer at HIGHEST Quality (overnight if you have to) and to Prores 444

    YOu may also like the new red effects: Alchem & Saturation and turn both up a notch within RCX

    Then you have your prores files ready for edit.

    I'd do any sharpening in post since RED does not add any sharpening in camera.
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  9. #29  
    If you're planning to crop any of your material, RCX is a also good place to do that, will reduce the amount of data that needs debayering, as well as reduce the final output file sizes.
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  10. #30  
    Quote Originally Posted by CK Olsen View Post
    Piotr-
    Not sure about the preview quality... But un a unrelated note, I just heard that VEGAS supports EPIC audio. Other NLE's are not yet supporting the EPIC/Scarlet audio, ony R1... Can you verify VEGAS Epic support?
    Thanks,
    CK
    CK, believe it or not, but I have no idea which RED camera model was used to record the material I'm incorporating into my current project (see my OP). All I can tell you is that the audio is decoded and audible in Vegas Pro 11, and the "Media Properties" state R3D as both the audio and video format...

    Piotr
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