Debayer Detail is shown as a separate function in CS4 RED Plugin. I'm still trying to get a detailed understanding of it... Hence the questions I've posted on here, adobe forums and creative cow.
"Debayer detail adjust the debayer algorithm depending on what's appropriate for the subject matter. From what I understand, higher settings favour detail; lower settings (Leading Lady) favour smooth gradations." --- http://reduser.net/forum/showthread....d-Sharpening.&
That makes sense. The playback window lets you choose resolution. As for the final render, I have always just stuck to the best possible quality and haven't looked at much else. Maybe someone from Adobe can comment? Maybe the debayer resolution is selected automatically based on the output resolution? (i.e. Full debayer for 4K, 1/2 debayer for 1080p, etc)
Judging by the amount of CPU power being utilized and the correlating render times compared to RCX... I think it's a full debayer. The CPU power being utilized is about 4X to 7X compared to RCX on Full debayer. The render times then correlated to a corresponding increase. AME is also utilizing the GPU for certain functions. On the below example, the CPU utilization difference was 4X but the render times was over 7X.
33 second clip done in 47 seconds with AME... not bad for CPU debayering at full resolution. At these speeds I can live without a RED Rocket card.
Got an answer from Steve Hoeg at Adobe. The setting below is what controls Full resolution. If it's not checked then AME will automatically control resolution via the output resolution. So 4K to 1080p would be 1/2 Resolution.
Will do some new benchmark testing as my previous hypotheses was wrong.
Thanks a lot Andrae. Very good info. Most of us quit complaining about render times years ago.
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