
Originally Posted by
Nathan Rosenquist
I have a question about replicating the look of optical diffusion filters through digital means.
The conventional wisdom, as I understand it, seems to be that if you want to approximate the look of various optical diffusion filters you can get fairly close in post by copying your footage onto a new layer, applying something like a gaussian blur, and then lowering the opacity of the blurred image. In this way, you have both the sharp image underneath, and some of the blurred image blended in to smooth things out. Then both the blur and the opacity of the blurred level can be adjusted to taste to fine tune the effect.
Whenever I have tried this, it seems to work pretty well if all you want to do is soften the image up a little bit. However, I have found it much more difficult to replicate any of the other optical artifacts that some filters have (ProMist, etc.) In particular, it would be nice to be able to have selective control over halation in light sources. With the technique I described, there isn't really much halation at all. I also recall David Mullen saying in another thread that he shot a film (Big Sur) where they had only the blacks halate, drawing inspiration from older film techniques.
I'm especially interested in the general principles behind this, as opposed to an all in one plug-in or system that has a preset, as I'm trying to understand the differences at a more fundamental level.
Do you have any tips on how to gain better control over this process?