ah man, you beat me to it! just wanted to post :)
result of [cmd]+[v] = http://www.apple.com/finalcutpro/faq/
hehehe
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ah man, you beat me to it! just wanted to post :)
result of [cmd]+[v] = http://www.apple.com/finalcutpro/faq/
hehehe
I'm hoping this is like when.... on my birthday my wife gives me a card that says happy birthday while she's wearing sweatpants and an 80's sweater and no makeup.... I walk around bummed all day.... then later that evening I walk into the bedroom and there's a mirror disco ball dazzling the room and she's on her knees on the bed dressed in a kinky nighty and purring like a kitten..... and then all is well.
I'm hoping..... that's what apple is up to. Just a marketing tease? Bad new travels faster than good news kind of thing?
In addition to the short FAQ posted by Apple, there's more developer info starting to trickle out now. There is now confirmation that more APIs (SDK) coming. But it doesn't seem as if Apple is all that interested in expanding the functionality of FCPX themselves. It looks more like they're going to leave it up to third-party developers to extend functionality to fit their own offerings. This is a double-edged sword, IMO... While it could ultimately end up being very powerful, we could very well end up in a situation where extension packs from one vendor may not play nice with those from another. Time will tell. One thing is clear, Apple misplaced that memo about the importance of first impressions.
So I guess I'm looking forward to FCP X, version 2, maybe?
At least Apple is issuing refunds, no questions asked. Not sure what else they could do here. And the FAQ and other trickle of info seems like there's a lot of back-peddling.
Well said Emery
I promised myself I wasn't going to comment anymore on this topic, but perhaps one more thought...
Maybe the reason Apple is going so much toward third party integration, seeing FCPX as a platform rather than an app, is to compete with (or overshadow) Lightworks when it comes to the Mac. Being open source, it may have the potential to be a fabulous abd robust editor and could grow and expand rapidly if enough developers get on board. And, chances are the paradigm under which it works will be much like FCP7/Premiere/Avid, etc since that is the commonly accepted NLE approach at this time.
So, how do you compete with "free" and, quite possibly, competent and leading edge, in that environment? Seems to me there are at least a couple of ways to differentiate yourself; emulate open source and change the paradigm. Big gamble, perhaps, but maybe the only way to survive and, IMO, no one should doubt Steve Jobs' ability to see and change the future. As imperfect as his vision might be, it succeeds an awful lot.
So, if the first thing is to recruit a lot of people to play in your sandbox, you create the platform and give many, many third parties all the support they need to succeed on your platform. It sure seems to have succeeded with apps on the iPhone and iPad. Apple couldn't possibly put enough developers on the project to compete with the output of hundreds of third party developers who are financially motivated to produce good apps and/or plug-ins. And one of the potential advantages of Apple over Lightworks is the "curated" aspect which means that with Apple's tight integration between OS and hardware, and it's legendary tight-fisted control over third party apps, everything just might work a little smoother for mission critical situations.
Now, if it isn't quite enough to develop an entire ecosystem to support the success of your "platform" product, certainly "updating" the user paradigm adds another place where others might be slow to compete. I, personally don't believe Apple changed the paradigm just to be different but, rather, Randy Ubillos convinced Steve Jobs that it could be done better. Others will certainly disagree but Apple has rarely been afraid of following their own intuition when it come to taking a market in a new direction.
So, as painful as this "migration" has become for Apple, perhaps the long game is worth the risk for them.
Just a thought.
Last edited by Terry VerHaar; 06-29-2011 at 10:04 AM.
Couldn't help yourself?!
Terry, Lightworks as a competitor is not even on Apple's powerpoint slide!
Bottom line is nobody outside of a very small group in Apple really know what's the strategy, if there really is a master plan for Professional Tools there. I doubt that 3rd party vendors (and I've spoken to a few now) are psyched about the direction FCPX has taken. Apple can be quite vicious when it comes to strategy shifts, API/SDK redesigns, and all with very little communication to 3rd party vendors. Apple is actually much better towards its iDevice developer community as opposed to the ProTools Community. We all know why. And for 3rd party developers if you are on the wrong side of a shift, you're screwed. NVidea for example is struggling with Apple because they and CUDA are out of favor. Now every update, even minor, results in broken systems that rely on key NVidea tech. Does Apple care that that impacts every Adobe Premiere CS5.x and DaVinci Resolve for Mac user? Um, no. Which means they don't really care that much about me either.
The best advice I've seen from very knowledgeable resources through all this is: If your software tools are critical to your business, you should be using tools from a vendor who views you a critical to their business.
For, me I don't see
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