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  #31  
    Thanks for the clarifications Stuart.

    Graeme
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  2. #32  
    REDuser Sponsor Andy Jarosz's Avatar
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    I was told the short shown at NAB was played off a RED Ray. Is this accurate?
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  3. #33  
    Senior Member Mohammed El Sharqawy's Avatar
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    Quote Originally Posted by Stuart English View Post
    You just need to hand our encoder a sequence of industry standard DPX or TIFF files for the image and WAV or AIF files for the audio channels, Jeremy...
    two questions about the encoder, they were asked before on another thread..
    will the encoder software be free?
    how fast is it? and is there a hardware option to speed up the process?
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  4. #34  
    Senior Member JD Holloway's Avatar
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    Quote Originally Posted by Stuart English View Post
    The codec in RED RAY is optimized for 4K content distribution via the internet, not camera usage.

    It is our intention to demonstrate that to be a "significant" size market.

    Yeah!!! so my hopes/predictions are true!
    This product has taken so long to come to market...and still looks like it has some way to come.
    I feel that all the work is being done, not in the player per-say, but with the content distribution network.
    This will be a HUGE breadwinner for RED if the battle plan goes well.

    I personally hope to have one of the first players, even if its to view 1080/2k material.
    I know you have said its optimized for 4k delivery, but I hope you see the potential for 1080 too.
    Much of the country will lag internet speeds and "on demand" has a catchy ring to it...<5 mb/s...'nuff said.
    Add to that price/MB charged by some ISPs. As well, all the damn 1080 tvs that people have...and watch SD tv on.
    "Any smaller and it would be vaporware."
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  #35  
    Red Team Stuart English's Avatar
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    Yes, but read again what I said about how 1080p benefits from being sourced from a full 4K resolution 10-bit image.
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  6. #36  
    Senior Member Kaku Ito's Avatar
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    Quote Originally Posted by Graeme Nattress View Post
    Kaku, we will provide the software necessary for a REDray encode.

    Graeme
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  7. #37  
    Senior Member JD Holloway's Avatar
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    Quote Originally Posted by Stuart English View Post
    Yes, but read again what I said about how 1080p benefits from being sourced from a full 4K resolution 10-bit image.

    True enough. Down-sampling is fantastic; like the difference between artists and students oil/acrylic paint.
    But to implement REDRAY quick to the mass market online (not theatrical), RGB catalogs will have to be used, no?
    They are surely 1080/2K at best. There is little to the 4K catalog at this point.

    Of course its obviously a fantastic way to distribute RED derived footage or 4K film scans.
    I just see more potential in the market while "the 4Ks" catches up to us.
    "Any smaller and it would be vaporware."
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  8. #38  
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    This thread seems to get forgotten, but I don't know how.

    Stuart -any updates on RedRay Pro? Release date, in Red Store date?
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  9. #39  
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    Quote Originally Posted by Graeme Nattress View Post
    I like to think the clever parts are mine, but you may need to wait for biography for the fuller version of the RED Ray story :-)

    Graeme
    Thanks for that Graeme. Sorry for the late reply, been sick a lot again lately. You have given me enough infornation. If you are the only significant new or internal contributor then I guess it is based on existing codec or codec work. Which brings it down to a handfull of released codecs that it maybe based on, if not other codec/research work. My own ideas are not based on existing work, so it is unlikely to be too simular. They are pretty technical different and advanced. Look forward to seeing your spin on the field.

    Thanks.
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  10. #40  
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    Quote Originally Posted by Ryan Patch View Post
    I think something that most of these posts are missing is the idea that REDCODE, as shot by cameras, and the REDCODE that will be used as the distribution codec are different things. REDRAY is not about decoding a live Epic signal, it's about encoding RGB values (because that's what you get after you modify, VFX, color, finish, title, conform, etc your project) into a codec that can be used for distribution. They are two different situations: one is for capturing light and storing sensor data to be decoded/interpreted later, the other is to take a finished RGB signal and compress (and presumably protect/encrypt to assuage studio's fears) it for network distribution. Although they are probably based on the same ideas, they are not the same thing.
    Never the less, there is a great need for something to replace h264 in consumer cameras and probably only one company that could effectively implement redray on consumer cameras in the near time, ambarella. Even for locsl video production and eng work, if rr is as good as people think it would be suitable. The reason is very simple, storage costs. Prices of sd cards stagnated forva few years. If Redray can do 4k at today's consumer fhd costs with better top end quality on eng and consumer work that is a big saving. It also presents great quality compared to hdtv, so serves well for hdtv aquistion. It would also offer much as a hdtv codec replacement, even fitting in the presnt channel structure. I notice the delay since these issyes were raised years ago, so hopefully it is some indication that some of this might be being considered.
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