Click here to go to the first RED TEAM post in this thread.   Thread: James Cameron Shooting Avatar 2 in 60fps...

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  1. #21  
    Senior Member KETCH ROSSi's Avatar
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    Quote Originally Posted by Sterling Wescott View Post
    There are are very few things I will become sanctimonious about.
    This is one of them.

    Fuck 3D.
    Quote Originally Posted by Brad Webb View Post
    Quote Originally Posted by Tim Whitcomb View Post
    MARK PETERSON cares, that's who... guy's company makes BANK doing 3D. As does Cioni and Freebairn and all the top pro contributing to this forum and dont forget

    KETCH ROSSI CARES!

    Having replied to the thread without reading all that rplied, but now I did...

    Must say..

    @Sterliing,

    even so I respect deeply every ones opinion, I don't so very much when the use of "F" words is implemented, so not cool ;)

    @Brad,

    well so much for sharing opinions that really bring absolutely no good to any one ;)

    @Tim,

    THANKS BUDDY!!
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  2. #22  
    Quote Originally Posted by Michael Olsen View Post
    Will we actually be seeing this in 60fps per eye? Or will that boil down to 30fps? each?

    I'll be interested to see how it looks on the screen.
    It's 60fps per eye already. Active shutter strobes faster than movie frame rate.
    Could be doubled when the sequel comes out. Hopefully.
    "Como delfines en el fondo del oceano
    volamos por el universo incentivados por la esperanza"
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  3. #23  
    Senior Member Detlev Eller's Avatar
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    Quote Originally Posted by KETCH ROSSI View Post
    Well, I tough of shooting with additional cameras, side buy side of the 3D rigs, to shoot 24fps, off course this cameras will
    have to be all set yup with ND's and even so the lighting will be taken care of at best, still remain the issue of composition,
    as I will be composing with 3D Depth budget in mind, and IMO FG and BG cross objects will not work well for 3D as they
    do on 2D and vice versa, curious to see what James has in mind ;)
    ... and camera motion wants to be adjusted to either 3d or 2d ... to tell the story with the impact ... i am not sure, that just placing a third eye on the rig will do a good service ... either one of them will probably suffer ...

    I would tell a 3d story completely different than a 2d story.

    i would also think, that dramatic lighting may significantly change with each technique ...

    guess, at the end it is like shooting two movies on one set, which in a double shot scenario may be tiring for the actors as well ... and then, the directors dilemma, getting a cool performance in one setup and missing it in the respective other ...

    ... alternatively, doing it both in parallel restrains the movement (and composition,as you have mentioned) of either one ...

    sounds like a nightmare - creative process wise ...

    given the "user experience" is what counts at the end ... (rather then the fame for having it pulled of)


    Then:
    Whatever the reasons of JC are, to shoot 60fps, he is right. ... ...
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  4. #24  
    Senior Member Detlev Eller's Avatar
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    and KETCH +1

    ... i also think, that the tone of this thread slipped slightly of ...
    well, respectful conversation.
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  5. #25  
    Senior Member Jonathan Stevenson's Avatar
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    Quote Originally Posted by Detlev Eller View Post
    and KETCH +1

    ... i also think, that the tone of this thread slipped slightly of ...
    well, respectful conversation.
    My angry first post probably didn't properly set the tone. For that I apologize... I've edited it to be a bit less aggressive, haha.
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  6. #26  
    Senior Member Detlev Eller's Avatar
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    Good move Jonathan ... :-)

    thanks!
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  7. #27  
    Moderator Tom Lowe's Avatar
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    Most importantly, will he shoot the live-action scenes (if there are any) at 4K? The 1080p footage looked soft blended with animation last time.

    I wonder if Cameron has talked to Red at all?
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  8. #28  
    Senior Member KETCH ROSSi's Avatar
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    Quote Originally Posted by Detlev Eller View Post
    ... and camera motion wants to be adjusted to either 3d or 2d ... to tell the story with the impact ... i am not sure, that just placing a third eye on the rig will do a good service ... either one of them will probably suffer ...

    I would tell a 3d story completely different than a 2d story.

    i would also think, that dramatic lighting may significantly change with each technique ...

    guess, at the end it is like shooting two movies on one set, which in a double shot scenario may be tiring for the actors as well ... and then, the directors dilemma, getting a cool performance in one setup and missing it in the respective other ...

    ... alternatively, doing it both in parallel restrains the movement (and composition,as you have mentioned) of either one ...

    sounds like a nightmare - creative process wise ...

    given the "user experience" is what counts at the end ... (rather then the fame for having it pulled of)


    Then:
    Whatever the reasons of JC are, to shoot 60fps, he is right. ... ...
    Detlev,

    it wil not be a placing of the Third camera on the rig, can't do that on Atom,
    but will instead be a third camera placed completely independently of each 3D rigs,
    again we are talking about testing, not the actual plan on shooting an entire movie,
    but if we can do it we will, same thing as I wish to film the takes in both English and
    Italian on set when possible, so to have both an English Original version of the film
    as well on e in Italian, rather then doing Voice over dubbing.

    All about testing to see what we can do ;)
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  9. #29  
    Senior Member Blair S. Paulsen's Avatar
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    I find current 3D offerings unsatisfying so if 60fps gives the subjects a more solid appearance I say go for it. IMHO the whole "looks like video" thing is more a result of conditioning than anything else. Some argue that there is a mental processing component that 24fps allows time for, that faster rates do not - I'll leave that debate to the neurobiologists.

    There are some that believe shooting 2D and dimensionalizing in post is actually better when done right. Strains my credulity but the proof is in the projection. Perhaps the early post conversions were just poor.

    In any case, my thought is to build a rig with an Epic capturing hi-res 2D in the center with 2 "lipstick" cams attached like antennas to capture depth information (perhaps as spline models) that is used to "map" the hi-res 2D image onto 3D forms created in post using the data from the depth cams. The cool thing about this concept, assuming it works is that the 2D part could be just as good as ever and the 3D part could be finessed in post to facilitate shot to shot depth issues, etc.

    Cheers - #19
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  10. #30  
    Senior Member Christopher Barrett's Avatar
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    3-D Shmee-D. I like my movies nice and flat. LoL.
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