I copied this from elsewhere and is how i understood it to be.
"The reason low frame rates work for movies is because of the way they are shot as a series of "long exposure" photos, each frame of a movie is "blurred" by the motion of period of a time, the "blur" in each frame is what tricks your eyes into seeing smooth motion when in fact the frame rate isnt high enough to see it smoothly.
Video game "frames" though however are hard edged with no motion blur covering the point from one frame to the next its a "new" "solid picture" Human eyes are VERY sensitive to this sort of thing, whilst a game is certainly playable enough with 30fps (providing the minimum fps arent too low) the smoothness of animation is poor at 30 fps."