Thread: export into different shots

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  1. #1 export into different shots 
    Hello
    I really need an advice about exporting. I need to export a construct keeping the shots. If export from the node from the construct, I can export only the main construct into a single file (or image sequence). My goal is to obtain all the clip rendered as single files. From the player I can export each single shot but since I have to apply a fx ctrl to each one (need to add a quicktime exporter), it takes forever. Is there an easier solution?

    Thank you so much
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  2. #2  
    Senior Member Johnny Friday's Avatar
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    Quote Originally Posted by Marco Materassi View Post
    Hello
    I really need an advice about exporting. I need to export a construct keeping the shots. If export from the node from the construct, I can export only the main construct into a single file (or image sequence). My goal is to obtain all the clip rendered as single files. From the player I can export each single shot but since I have to apply a fx ctrl to each one (need to add a quicktime exporter), it takes forever. Is there an easier solution?

    Thank you so much
    How about a lot more info? program? settings? what you're transcoding to etc....
    John Friday
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  3. #3  
    oh sorry, you are right. The software is Assimilate Scratch. I have a construct with a bunch of r3d files. I have already conformed successufully the timeline with an EDL. I have the final construct with all the corrections at each clip applied. I have to export each single clip (event in the construct) as a single file, instead of exporting everything together.
    My final resolution export will be 2048x1080 23.976fps. All the clips are already resized to fit the final resolution.
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  4. #4  
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    Under the filename in your output node, use #sname.mov. This stands for "Source Name" and will have as many exported shots as clips in the construct. If you don't want them exactly the same you could name the files something like #sname_ColorCorrected.mov. You will end up with Shot1_ColorCorrected.mov, Shot2_ColorCorrected.mov, etc..
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