My clients care about those talents, about the service we provide, but they care a LOT more for money than ever. I have no problem with high-end Luster or baselight, but I know I can't have the money back with a 150 K$ station at this time. With BM annoucement, the choice is much more complicated than ever :)
Yes, SCRATCH can build LUTs. Actually, SCRATCH can build 1D & 3D LUTs, as well as S.Two XML LUTs and a couple of other specific formats I can't remember.
SCRATCH can also concatenate color corrections into LUTs, combine an existing LUT with a color correction to make a new LUT (like adding a trim to an existing monitor LUT) and convert external curve data into 1D LUTs. Starting with version 4.0, we could also turn a 1D LUT into a curve that can then be exported or used in an existing SCRATCH color stack.
We can also combine LUTs on a per clip or per timeline basis. So, for instance, a user can combine a 1D + 3D + 1D LUT to get very accurate calibration.
We do not include a probe with SCRATCH. We are not a calibration company and believe others do at best. But, both Cinespacr and Truelight both output 3DL files, which is the native LUT format for SCRATCH.
In addition, we can read and output any bit-depth for LUTs' including 8-, 10-, 12-, 16-, and 32-bit float Cubes.
Last edited by Lucas Wilson; 04-19-2010 at 04:45 PM.
That's a fine tap dance you just did. I know, that you know very well what I had meant. So, I will ask again. Say you have a projector, that you use to grade for a filmout. It can be profiled with Cinespace with Hubble probe. You can hire someone to do it for you. Then you can use the film lab to send the film patches to Cinespace and they will profile that and create for you the target profile. You just plug in both of those profiles into Resolve and presto, it will output a proper 3D Cube, that you can use for the filmout DI grading for that lab with your projector. And, yes, you can concatenate the printer light correction on top of that cube. Still want to say, that Scratch can do that? You are talking about look LUT export. Big diff...
What truly disappoints me, are all these proclamations of happiness for BM announcement and what they have done. Frankly, I would be mad as hell, cause they just stole your business model and in the process undercut your product line by a wide margin. You're not competing with Color or Speedgrade on a low end and $500k systems on the high end anymore. So, where is your Grant Petty? Why not come out and say what you're planning to do about it. Are you planning to have any kind of an answer? You have legions of fans and they want some reassurance, that their bet and investment wasn't wrong. Instead all you're doing is harping, that it's all vaporware. Resolve on Mac exists and I saw and played with it at NAB. It's as real as Scratch.
The silence is deafening...
Edit: Actually, to be fair to Assimilate, all other companies, may be with an exception of FilmLight, are completely silent on the subject as well. But then again, none of them positioned themselves as a low cost alternative to heavy iron.
Come on Jake. Cut the assimilate guys a bit os Slack (they must be gathering some ideas and listening to reactions from current customers). I know a couple of 'em and I am sure they are prepping something interesting.
And I think you missed the point of my rant. I want Assimilate to stand up and fight. Calling Resolve vaporware doesn't cut it...
I don't get this aggression toward Assimilate right now. I thought people were happy about Resolve. Anyway does anyone know if Resolve for mac will be able to play back HD or 2k DPX files in real time? And can I import mattes created in other apps like Fusion or After Effects into Resolve?
Did anyone get a hands on demo at NAB? I'd love to hear your impressions of Resolve for mac.
As I read through this thread, which has been both informative and entertaining, I wonder if any of this conversation would be happening if we were all standing in the same room.
I wonder if anyone would get punched in the face.
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