
Originally Posted by
Emery Wells
I think you guys forget that SMOKE on Linux didn't have batch until 2009, and it was still a very capable product.
Here is why SMOKE makes sense for our facility right now.
1. We need a machine that can work with high quality DPX files seamlessly. For color management this is critical. Dealing with Quicktime is a color management nightmare.
2. We need a system where we can work with our assembled timeline and do basic compositing very quickly (graphics, time remaps, paint, tracking, and roto). It must also be suitable for client supervised sessions.
So far we've eliminated Final Cut, Avid, After Effects, Nuke, Shake, Premiere, Combustion, and pretty much everything else on the market that would fall in the 'desktop' category.
Smoke was/is primarily about assembling all the elements together from all the different departments/specialty apps and still being able to make tweaks/changes as well as add finishing touches that need to happen once everything is all together.
If you do not have this need, than Smoke is not for you. If I needed compositing, Id choose Nuke. If I needed to do motion graphics, Id choose After Effects. If I needed to Edit, Id choose Final Cut or Media Composer.
My theory is that Smoke Linux will either be phased out or dropped to a software only product like it is on the Mac. At this point, who is going to buy a Smoke Advanced system on Linux? From my perspective, Autodesk has revealed a very clear roadmap and that is to move away from the hardware. As of today, there is absolutely nothing special about Autodesks hardware. It's off the shelf parts with a HUGE markup. First they launched Spark but require a Flame dongle, then SMACK, and I'll bet Spark, Lustre, and even Flame will be not too far behind. This is a roadmap that will take 3-5 more years to complete. Does this completely change Autodeks business in the professional market? Yes, but if they want to stay relevant in the world of Nuke, Scratch, and After Effects, they will need to adapt to survive.
I think its very positive to see them making these moves before the absolute last minute. Avid is a great example. They moved too slowly and allowed Final Cut to gain significant market share. Today, they are in the final stages of their 'turnkey hardware' transformation and they have started to regain mindshare from the Final Cut generation.